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MY 2157 Planning Thread

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  • #16
    Originally posted by Maniac

    Did you already move the crawler in the official turn? Then the plan to build a missile marine in Gythium harbour next year won't work anymore.
    yeah - I goofed. I forgot completely that we were going to go that route.

    How about just next to that, the already roaded tile between SC4 and GH? That way the formers won't have to use one or two turns moving to their location.
    2 formers made it this turn and are now working that tile

    As for possible materials pods, a trance-armoured probe cruiser sounds good to me for Twonuts Strand. Though if Minas Tirith is closest, an impact trancesyntharmoured rover seems best IMO, as I guess the Hive would be most likely to knock on their door.
    As we have 2 pods to pop, one nearest each respective base, we can go with a probe at 2nuts and an impact trance skanky at MT

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    • #17
      Hey the turn is looking good Regarding the pod-pop, how about switching to a supercrawler, and then using the supercrawler (if completed) to insta-build a super missile rover when we get that from Lal? That way we don't have to pay for the upgrade. We do have to wait for it an extra turn though.

      EDIT: Oh I see we have two of them. In 2Nuts, we could try for a cruiser probe immediately, no point in doing that crawler thing there.

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      • #18
        OK - popped the 2 pods.

        Hermer popped a Unity Foil - what to do with it? (I see that Tegea Harbour is crying out for a tree farm - maybe move it there and disband it after the crawler is complete and working and a TF is put into build?

        Pegasus popped 2Nuts build completion - the trance armored cruiser probe!!

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        • #19
          Mercury-class transport now completed in GH (for the crawler and 5 mins, as outlined by Maniac)

          We can use this technique as well at Fort Buster to instabuild an Impact marine (using the recently completed crawler - it still has 2/rds an MP left where it could return to FB and participate in a marine instabuild) - that'd reach GH next turn to board the new trannie cruiser

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          • #20
            Here's an update of the Pegasus:

            (that's a slow Gaian Unity transport there)
            Attached Files

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            • #21
              2 Nuts Strand, showing the cruiser probe completion:
              Attached Files

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              • #22
                Re: Re: Re: MY 2157 Planning Thread

                Originally posted by Maniac

                Sounds good. One problem though is that the base would then grow faster than we can build a second garrison. So we'd probably need to do some hurrying in a few turns.
                We can send RT2 there, and/or complete a Hoplite in MT (in 1 turn) and send it there. They'd both likley get hung up in the fungus for 1 turn necessitating a doctor at 2Nuts for a turn

                Which brings me to a question, if we had the choice to give either Doc:Ini or a bunch of cash in exchange for SFF, what would we prefer?
                I'd give cash. Doc Init gives us such a strategic advantage right now that I'd hate to give it away - let the others research it

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                • #23
                  Hermer popped a Unity Foil - what to do with it? (I see that Tegea Harbour is crying out for a tree farm - maybe move it there and disband it after the crawler is complete and working and a TF is put into build?
                  Wow, yeah those unity foils are pretty much useless at this point How many minerals do you get for disbanding one? Maybe we could sell it to the Angels

                  Pegasus popped 2Nuts build completion - the trance armored cruiser probe!!


                  Now that's the most expensive probe team I've ever seen! What's the advantage of a tranced synthmetal probe btw, is it just resiliance against natives, or do they actually have a chance to withstand an attack from combat ships as well? It's neat to show off with in any case

                  How about we name it the The Disco Volante, from the boat Largo used in the James Bond film Thunderball?

                  Film information, statistics and images about the Disco Volante in Thunderball

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                  • #24
                    SCV (Spartan CRYPTEIA Vessel) Disco Volante christened

                    Comment


                    • #25
                      Originally posted by Googlie
                      Pegasus popped 2Nuts build completion - the trance armored cruiser probe!!


                      Originally posted by Googlie
                      (that's a slow Gaian Unity transport there)
                      They'll be thrilled to see us.

                      Originally posted by Snoddasmannen
                      Now that's the most expensive probe team I've ever seen! What's the advantage of a tranced synthmetal probe btw, is it just resiliance against natives, or do they actually have a chance to withstand an attack from combat ships as well? It's neat to show off with in any case
                      It should be safe against native life and direct attacks from laser or gun ships. Don't know what the effect would be with long range fire though - should test that. In any case, IIRC unarmoured probe ships can be sunk by a single long range fire shot.

                      Anyway, had a look at the midturn, and wrote down the following comments:

                      Vladivostok: how about moving that new worker to the forest? I guess minerals are more important right now, as who knows in 12 turns (when the base would grow to size 3) we'll be preparing for popbooming. This change would also allow us to finish the CoastGuard cruiser one year earlier.

                      As the Mercury has ended its turn not one but two tiles out of Climactic Research' base radius, the trip to Morgan Mussels will take one tile longer, and as a consequence the raid will have to be delayed until MY 2160.

                      Btw, how about letting SCC GeneralTacticus long-range fire on a random sea tile? You never know we can discover the Morganite foil.

                      The Peacekeeper colony pod in Tegea Harbour has changed plans and is now heading for (84.30). If we're unlucky and that PK former finishes the road it's building this turn, the PK CP could have reached its destination and founded a base by MY 2160. Its territory will then extend over the complete Manifold Nexus. Unfortunately our own CP heading for the Nexus could only found a base there MY 2161. So to be on the safe side and to make sure we get there before the Peacekeepers, may I suggest one of TH's garrisons moves a tile south and pillages the road there? That should delay the PK CP long enough. Skanky's Sileni would then have to be sent to TH to act as a temporary replacement garrison.

                      I see Tomcat-SC4 is also scheduled to move to (56.18) next year. As two formers are already there, how about moving it south to build a road to Minas Tirith instead?

                      Tomcat-OA1: how about letting it build a road? As it would save the former one year for moving off its tile, the real cost of the road would be a single former turn.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #26
                        Originally posted by Kassiopeia
                        A few WW2 parallels spring into my mind, but unsettlingly we are Germany in all of them.

                        I'm pretty sure we could be Japan as well

                        Comment


                        • #27
                          Originally posted by Maniac
                          It should be safe against native life and direct attacks from laser or gun ships. Don't know what the effect would be with long range fire though - should test that. In any case, IIRC unarmoured probe ships can be sunk by a single long range fire shot.
                          Yeah that was what I was thinking too ...

                          As the Mercury has ended its turn not one but two tiles out of Climactic Research' base radius, the trip to Morgan Mussels will take one tile longer, and as a consequence the raid will have to be delayed until MY 2160.
                          Ouch, that's bad
                          Well, just one more week for Kassi to delay diplomacy
                          Let's just hope the Morgans don't beef up in that period.

                          The Peacekeeper colony pod in Tegea Harbour has changed plans and is now heading for (84.30).
                          ....
                          moves a tile south and pillages the road there? That should delay the PK CP long enough.

                          That's a Brilliancy
                          In chess that move would be a double exclamation mark.
                          We almost have to make a story out of that and put in the Phalanx, without offering the actual reason for the pillaging of course.

                          Comment


                          • #28
                            We want the Nexus, so definately go and pillage, if that assures us a base there. Our next Colony Pod completed in Arcadia will go there, right?
                            Seriously. Kung freaking fu.

                            Comment


                            • #29
                              Originally posted by Modo44
                              We want the Nexus, so definately go and pillage, if that assures us a base there. Our next Colony Pod completed in Arcadia will go there, right?
                              No - the colony pod now 1 tile north of Argos will board the Hermes next turn and set sail for the nexus site

                              Comment


                              • #30
                                Originally posted by Maniac
                                Anyway, had a look at the midturn, and wrote down the following comments:

                                Vladivostok: how about moving that new worker to the forest? I guess minerals are more important right now, as who knows in 12 turns (when the base would grow to size 3) we'll be preparing for popbooming. This change would also allow us to finish the CoastGuard cruiser one year earlier.
                                will do

                                As the Mercury has ended its turn not one but two tiles out of Climactic Research' base radius, the trip to Morgan Mussels will take one tile longer, and as a consequence the raid will have to be delayed until MY 2160.
                                I counted out the tiles and figured we still could get there if we sailed the GT into the Mussels bay fungus first, which would allow the Mercury to follow without losing that final mp. So I reckoned hiding in the fungus this turn (and next) would be worth it to retain the element of surprise (the Morgan foil would need to try to enter the fungus to spot us - just passing by wouldn't do it)

                                Btw, how about letting SCC GeneralTacticus long-range fire on a random sea tile? You never know we can discover the Morganite foil.
                                Good idea - target practice (if we hit anything)

                                The Peacekeeper colony pod in Tegea Harbour has changed plans and is now heading for (84.30). If we're unlucky and that PK former finishes the road it's building this turn, the PK CP could have reached its destination and founded a base by MY 2160. Its territory will then extend over the complete Manifold Nexus. Unfortunately our own CP heading for the Nexus could only found a base there MY 2161. So to be on the safe side and to make sure we get there before the Peacekeepers, may I suggest one of TH's garrisons moves a tile south and pillages the road there? That should delay the PK CP long enough. Skanky's Sileni would then have to be sent to TH to act as a temporary replacement garrison.
                                Brilliant!!

                                (also, how about tag-teaming both those trannies, with the colony pod transferring mid-ocean to effectively give us a 9-tile transport (5 +4). We could anchor the slow Unity foil 4 tiles outside the site so that the Hermes can hand off at the end of the turn and the pod will be carried to land - but unfortunately cvuldn't disembark that same turn as it would have used its mp in transferring between ships)

                                I see Tomcat-SC4 is also scheduled to move to (56.18) next year. As two formers are already there, how about moving it south to build a road to Minas Tirith instead?
                                Right - the mindworm destroyed the former thatr was building the road

                                Tomcat-OA1: how about letting it build a road? As it would save the former one year for moving off its tile, the real cost of the road would be a single former turn.

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