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2155: Pre-planning discussion and build/movement orders

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  • #46
    Originally posted by Googlie
    I gave it a thumbs-up yesterday morning
    And I only read the message an hour ago. See what I mean with too few internet access to read the latest reactions?

    Edit: Oh yeah, suggested diplomatic actions executed.
    PolySoft wasn't an option though to sell to Lal (perhaps because I first contacted Lal and then Zak, and Googlie the other way around?). So I sold him AdapEcon for 25c, as Zak now has that too anyway. Oh well, we can try again later, or give it in exchange for SynthFossFuels. Lal still doesn't have PolySoft, OptComp, and DocIni.
    Last edited by Maniac; January 12, 2005, 11:24.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #47
      general question:

      Where did that mindworm go at turn's end?

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      • #48
        Ah I'm afraid I didn't see it well. Preferences were apparently set in the game to move all units fast, which mean they move almost faster than light when playing on a fast computer. (Will have to change those preferences next turn) I noticed the Peacekeeper colony pod moved three north, then the screen switched to the mindworm but I didn't really catch what it did before the screen turned black and asked for Gaia's password. I think it moved north, but I'm not sure. In any case it didn't attack the supercrawler protecting the former.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #49
          Yes - that PK colony pod is headed up northeast to a forest tile in Zakland

          Reason I asked about the mindworm was that after I loaded and looked at the endturn I inadvertently hit "turn complete" (force of habit, I guess) and the mindworm killed the former and the crawler was lost too as collateral damage (I have normal combat speed and "pause after every battle" activated on my game set up)

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