Some decisions to be made right off the bat when we open the turn:
1) Next base site:
Should we proceed with the Hernes & cargo to the 2-nut site (Base established in 2155) or take 1 turn longer to settle on the Manifold Nexus (2156)
Threat Evaluation:
The Uni have no colony pods in transit nor in production
The Hive has no colony pods homed to their nearest bases to us, but does have one on the prowl homed to Great Collective
The Peacekeepers have 2 clony pods on the loose, but one is homed to their easternmost base, while the other is homed to thweir southernmost base
I reckon the Hive encroachment to be slightly more of a problem (although IMO not huge right now) whereas the Nexus site doesn't seem to be in any danger of getting filled any time soon.
So on balance, I favor the original plan of settling between the 2 nut tiles on the coast south of the Great Fungal Wall
2) Pod Popping
after switching to a speeder crawler in both Rio Grande and SC3, I suggest we let the Hunter pop both those pods off the Morgan coastline (or just the first, if we do get a minerals completion goody again)
And as a rule of thumb, if we encounter a seapod with one of our 2 foils, and it has at least 3 mp's left, I suggest changing the nearest base production to a speeder crawler and popping the pod (so long as it's attacking from the seaward side, as any IOD's will make for the nearest land)
1) Next base site:
Should we proceed with the Hernes & cargo to the 2-nut site (Base established in 2155) or take 1 turn longer to settle on the Manifold Nexus (2156)
Threat Evaluation:
The Uni have no colony pods in transit nor in production
The Hive has no colony pods homed to their nearest bases to us, but does have one on the prowl homed to Great Collective
The Peacekeepers have 2 clony pods on the loose, but one is homed to their easternmost base, while the other is homed to thweir southernmost base
I reckon the Hive encroachment to be slightly more of a problem (although IMO not huge right now) whereas the Nexus site doesn't seem to be in any danger of getting filled any time soon.
So on balance, I favor the original plan of settling between the 2 nut tiles on the coast south of the Great Fungal Wall
2) Pod Popping
after switching to a speeder crawler in both Rio Grande and SC3, I suggest we let the Hunter pop both those pods off the Morgan coastline (or just the first, if we do get a minerals completion goody again)
And as a rule of thumb, if we encounter a seapod with one of our 2 foils, and it has at least 3 mp's left, I suggest changing the nearest base production to a speeder crawler and popping the pod (so long as it's attacking from the seaward side, as any IOD's will make for the nearest land)
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