SCC Hunter and those juicy pods
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2153: Pre-planning discussion and build/movement orders
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Invasion:
Mercury docked, and units deployed- Synthspeeder to Argos and homed there - Garrison duty
- Chiron Knights NW onto river (for attack on Otk-Dis next turn) encounters a mindworm, so kills it, taking some damage (it'll be the one to "liberate" the base, healing in the process - moves onto tile
- Spartan kel joins it
- Warwag, from Argos, joins it
- Castor Horsemen, from AU (just landed) mosey down but end up just beside them
All primed for attack in 2154Last edited by Googlie; December 24, 2004, 20:26.
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Engineering Corps report:
Tomcat Deployment- As mentioned, road on river bed NE of RG completed - forest now being planted there
- Forest completed between RG and FB - Tomcat moves SW x 1 to forest tile 53:15 (can be used by RG, FB and SC3)
- Tomcat on monolith between SC and OA moves E x 1 and commences mine there
- Tomcat SW of SC moves W x 1 and commences road linking GH to SC
- 2 Tomcats north of Vlad completed farm - need fresh orders for 2154
- Others are in mid-task (Mine at MT, road linking SC and MT, Forest between SC2 and GH, Farm W of OA N of SC2)
- FB's worker taken off the 1-4-1 forested mineral tile to the N and put on 1-2 crater tile to allow crawler to work the forest/min tile en route (next turn) to working RG's big mine (will rehome to RG while passing thru)
- MT's speeder crawler completed this turn on a podpop, and next turn will work its way into the heartland, crawling as it goes
Last edited by Googlie; December 24, 2004, 20:56.
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All moves made. 2153 endturn attached
Need final concensus on slider allocation (eg, AU needs a doctor as all Impact Rovers are in the attack group - it'll be 2 turns before Mercury returns with Hoplite garrison units)Attached FilesLast edited by Googlie; December 24, 2004, 21:03.
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Wow great turn! Another completion pod!
Looks like we're all set for the CDF. Which SP are we going for next?
Originally posted by Googlie
Engineering Corps report:- MT's speeder crawler completed this turn on a podpop, and next turn will work its way into the heartland, crawling as it goes
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It'd survive a mindworm attack - it'll be hardened, and its tranced.
But we could always send Rolling Thunder II down to GH to meet up with it (3 turns)
Or after the crawler gets commissioned next turn, build a hoplite at MT for escorting purposes (3 mins per turn for a ten-turn unit, but we could always rush it)
Or put a Hoplite in MT's build queue and let the 3 mins from this turn carry over (0 mins needed for completion, 'cos of the podpop) in which case we could rush next turn for 19 ec's (I think - I like Maniac to confirm these rush costs)
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Turn looks wonderful as usual!
Originally posted by Googlie
But my proposed site for Messena isn't the best (58:6). That's a Rolling and Moist tile. Better would be 57:7 (flat and rainy). Also, Messena would then be built in 2155 rather than 2156, and there'd be one less roadtile needed to link it to the rest of the world
Btw, Vladivostok will grow to size 2 in four turns, and thus will require a second hoplite. Should we switch VV production to a hoplite, or solve it otherwise?
FB's worker taken off the 1-4-1 forested mineral tile to the N and put on 1-2 crater tile to allow crawler to work the forest/min tile en route (next turn) to working RG's big mine (will rehome to RG while passing thru)
Need final concensus on slider allocation
It'd [the super supply speeder] survive a mindworm attack - it'll be hardened, and its tranced
Also if the crawler hugs the coast while moving north, it won’t border any fungus tile. So I think it should be pretty safe.
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Originally posted by Maniac
Btw, Vladivostok will grow to size 2 in four turns, and thus will require a second hoplite. Should we switch VV production to a hoplite, or solve it otherwise?
Something to think about: if we didn’t rehome the crawler to RG, we could make Fort Buster our most productive base with 15 minerals: a crawler every two turns.
IIRC Snoddasmannen suggested 60-10-30. As no one else told another opinion, I guess that’s the consensus.
Re half-a-SP crawler:
Even better – won’t it be commando? Command center + Fundy + Spartan morale bonus.
Also if the crawler hugs the coast while moving north, it won’t border any fungus tile. So I think it should be pretty safe.
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