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2151: Pre-planning discussion and build/movement orders

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  • 2151: Pre-planning discussion and build/movement orders

    Some suggestions and notes for MY 2151 I wrote down while looking at the 2150 endsave:

    Rehome the SNC Mercury and all the land units that visit University Base to that base, to free up minerals from support cost back in our homelands.
    (Or should we instead aim for the exact opposite? Keeping Arcadia as support-free as possible, so those extra minerals can help reconstruct the conquered bases as soon as possible? Either policy has merits I assume.)

    Worker relocation:
    Place the GH 2-1-0 worker on the 1-2-2 forest that will be completed next year.

    Question regarding the Crypteia moving to Vladivostok. I'm not sure I'm up to date: Will it stay in VV, be escorted with SNC Hermes to the new base, or be escorted with SNC Mercury to probe-defend our conquered Arcadian bases?

    Unit movements:

    Let the SC4 scout patrol in RG escort the CP going north. To replace the garrison, change production in RG to a hoplite, which will then finish MY 2152. As drone riots are checked for after production, there wouldn't be a riot.

    Move the other RG garrison to FB. Let it be replaced by the SC4 hoplite in FB. = preparing for possible rehoming MY 2152

    Possible option: If we want a Manifold base to be able to defend well against PK rovers, we could perhaps send the elite garrison in Vladivostok along with the CP to its new base location, and upgrade it to an impact infantry after arrival.

    If we want to send two hoplites to Arcadia with the next Mercury ferry service (along with the probe team and Castor Horsemen), we could do the following:

    Next year VV will have 4 mins accumulated, and its production will be five (provided the SNC Mercury is rehomed to University Base). So hurrying one mineral (in this case 5 credits I think) would suffice to finish the hoplite.

    That accounts for one hoplite.

    For the second hoplite we could change production in Sector Craterwest or Santiago Citadel to a hoplite. That should be finished MY 2152, so once again we could move one of the hoplites out of the base without causing a drone riot. Since our bases are placed so conveniently close, we could then do a whole chain of hoplite hopping to move a hoplite to Vladivostok.
    For example, if we would decide to change SC3 production to a hoplite, we could move a SC3 hoplite to SC4, move a SC4 hoplite to SC2, move a SC2 hoplite to OA, and move a OA hoplite towards VV, to be picked up by the Mercury. So thanks to building a new hoplite in SC3, we could send a OA hoplite to Arcadia.

    Btw, due to capturing University Base it's possible or likely b-drones could appear in Sparta Command and/or Olympus Academy (and Minas Tirith, but that's no problem). So therefore I guess it would be best to wait with any hoplite shuffling until after we've captured Uni Base, so we know whether or not we need to send some extra hoplites to a base to quell extra drones.
    Even if no b-drones would appear after capturing Uni Base, we are certain they will appear after capturing our twelfth base (12 = twice our 6-base bureaucracy limit, meaning ALL pops are drones). So in any case I guess it would be best to build some extra hoplites asap.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Re: 2151: Pre-planning discussion and build/movement orders

    Originally posted by Maniac
    Rehome the SNC Mercury and all the land units that visit University Base to that base, to free up minerals from support cost back in our homelands.
    (Or should we instead aim for the exact opposite? Keeping Arcadia as support-free as possible, so those extra minerals can help reconstruct the conquered bases as soon as possible? Either policy has merits I assume.)
    I've suggested in the invasion thread just rehoming Mercury ( currently Vlad) and Chiron Knights (current home for it is Minas Tirith)

    Question regarding the Crypteia moving to Vladivostok. I'm not sure I'm up to date: Will it stay in VV, be escorted with SNC Hermes to the new base, or be escorted with SNC Mercury to probe-defend our conquered Arcadian bases?
    Move to UnivBase for guard duty there - not so much against Zak, who currently ahs no probes, but agaisnt Morgan. But we need asap another Crypteia for Vlad for the same reason)

    Unit movements:

    Let the SC4 scout patrol in RG escort the CP going north. To replace the garrison, change production in RG to a hoplite, which will then finish MY 2152. As drone riots are checked for after production, there wouldn't be a riot.


    Move the other RG garrison to FB. Let it be replaced by the SC4 hoplite in FB. = preparing for possible rehoming MY 2152

    Possible option: If we want a Manifold base to be able to defend well against PK rovers, we could perhaps send the elite garrison in Vladivostok along with the CP to its new base location, and upgrade it to an impact infantry after arrival.

    If we want to send two hoplites to Arcadia with the next Mercury ferry service (along with the probe team and Castor Horsemen), we could do the following:

    Next year VV will have 4 mins accumulated, and its production will be five (provided the SNC Mercury is rehomed to University Base). So hurrying one mineral (in this case 5 credits I think) would suffice to finish the hoplite.

    That accounts for one hoplite.

    For the second hoplite we could change production in Sector Craterwest or Santiago Citadel to a hoplite. That should be finished MY 2152, so once again we could move one of the hoplites out of the base without causing a drone riot. Since our bases are placed so conveniently close, we could then do a whole chain of hoplite hopping to move a hoplite to Vladivostok.
    For example, if we would decide to change SC3 production to a hoplite, we could move a SC3 hoplite to SC4, move a SC4 hoplite to SC2, move a SC2 hoplite to OA, and move a OA hoplite towards VV, to be picked up by the Mercury. So thanks to building a new hoplite in SC3, we could send a OA hoplite to Arcadia.
    I like that sequence

    But we have to be careful that in all of this Yang doesn;t plonk a base upriver on the Rio Rojo. That would put all of that southeastern coastline under Hive control. So I'm currently thinking we should just keep to the original plan and send hermes to the site below the fungal wall, and save the Nexus for a later base (perhaps from GH, if we colony pod it)

    Btw, due to capturing University Base it's possible or likely b-drones could appear in Sparta Command and/or Olympus Academy (and Minas Tirith, but that's no problem). So therefore I guess it would be best to wait with any hoplite shuffling until after we've captured Uni Base, so we know whether or not we need to send some extra hoplites to a base to quell extra drones.

    Even if no b-drones would appear after capturing Uni Base, we are certain they will appear after capturing our twelfth base (12 = twice our 6-base bureaucracy limit, meaning ALL pops are drones). So in any case I guess it would be best to build some extra hoplites asap.
    Right. Hoplites and Crypteia I'd say are our priorities

    Comment


    • #3
      Re: Re: 2151: Pre-planning discussion and build/movement orders

      Originally posted by Googlie
      I've suggested in the invasion thread just rehoming Mercury ( currently Vlad) and Chiron Knights (current home for it is Minas Tirith)


      Move to UnivBase for guard duty there - not so much against Zak, who currently ahs no probes, but agaisnt Morgan. But we need asap another Crypteia for Vlad for the same reason)

      Will the Crypteia be ferried on the next Mercury trip? (meaning one less hoplite needs to be rushed to VV to fill the transport)

      But we have to be careful that in all of this Yang doesn;t plonk a base upriver on the Rio Rojo. That would put all of that southeastern coastline under Hive control. So I'm currently thinking we should just keep to the original plan and send hermes to the site below the fungal wall, and save the Nexus for a later base (perhaps from GH, if we colony pod it)
      Sounds good to me.

      Right. Hoplites and Crypteia I'd say are our priorities
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #4
        crossreference invasion thread for move details:

        Comment


        • #5
          I'm in the website chatroom now!
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #6
            Post-invasion midturn save (almost final)
            Attached Files
            Last edited by Googlie; December 12, 2004, 01:58.

            Comment


            • #7
              The voyage of the Invincible continues (Gaia's Landing courtesy of Lal, who got the landing sites from the Unity wreckage)
              Attached Files

              Comment


              • #8
                Some thoughts for the balance of the turn:

                If we changed now at OA from a crawler to a 1-2t-2 trance scout skirmisher (complete next turn) we could then load up the Mercury with the Castor Horsemen, a Hoplite, a longstrider and a wheeled defender (to head down to KopObs)

                And Vlad needs to next build a Crypteia (to be finished before that Morgan 'Gator rounds Cape Wrath

                And Arcadia University needs to build a Crypteia rather than a Hoplite. We can ferry the cheaper Hoplites over, but with 10 mins AU is joint leader (with OA) in mineral production

                And a general thought. We might not be a tech powerhouse (esp having the tech lead) but ....... if we were running Dem and FM, and had the sliders at 10/10/80, we'd be a tech every ten turns. Not too shabby
                Last edited by Googlie; December 12, 2004, 01:32.

                Comment


                • #9
                  2151 moves

                  Special Projects
                  • Maritime Control Center built.
                  • Merchant Exchange captured
                  Diplomacy
                  • Received 4 ec's from Morgan
                  • Called Zak - traded High Energy Chemistry for Environmental Economics
                  • Called lal, Sold EE2 for 25 ec's

                  Unit Moves
                  • University Base captured (see Invasion thread for detail moves)
                  • RT2 1 x NE then 1 x E
                  • Castor Horsemen moves to Vlad for boarding Mercury
                  • Longstrider and Crypteia move to Vlad
                  • Colony Pod moves to tile adjacent to Vlad, to board Hermes
                  • Invincible W x 4 along the southern Gaian shoreline
                  • Pegasus moves to the Hive neck
                  • Hunter swings round it on escort duty
                  • CRV-112 SE x 2 into forest
                  • Hermes reaches Amursky Bay
                  • SC3’s colony pod, Crypteia and a RG scout move up the Rio Grande
                  • MT's scout survives mindworm attack, moves towards Rio Rojo
                  • Alien Artifact moves towards Vlad, for ferrying over to Arcadia for Network-Node linking
                  • Chain moves - Hoplite from Sector Craterwest moves East, and chains with cratersouith and Santiago Citadel to result in a seconf Hoplite in OA thus avoiding Drone Riots
                  Rush Builds
                  • Hoplites rushed at Vladivostok (9 ec's) Sparta Command (14 ec's) and Minas Tirith (19 ec's)


                  Production:
                  Attached Files
                  Last edited by Googlie; December 12, 2004, 02:00.

                  Comment


                  • #10
                    Turn is pretty much final - if everyone's OK with the build orders and the worker allocations, I'll save, zip and send

                    Comment


                    • #11
                      Seems fine to me.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment

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