Unit Movement
Build Orders
Worker allocation
Other Considerations
Any comments? Anything I've missed?
- Pegasus: E x 1 then NE x 1 , drops off Rolling Thunder II and loads the 2 longstriders (will end turn then as it is in the fungus)
- Hunter: E x 1, then evaluate whether it can get to open water or needs to retrace north to exit
- R-112 - will try to move East, if the blocking Gaian mindworm is gone
- Invincible: E x 1 then S or SW to follow the coastline
- Hermes: NW x 1 then W x 1 and SW x 1 (don't ant to end its mps at the north pole as the gamecrash bug might trigger next turn)
- Shinsengumi pops the pod to its NW
- Warwag (or the infantry scout in RG) kills any mindworms that emerge
- Chiron Knights commences the trek from Minas Tirith to Vladivostok (reaches in 2149, with its Elite 3 mps)
- Sparta Command's former moves uproad to NE of OA to help rush the mine there for Vladivostok's crawler to work until needed for SP building
- Fort Buster's former to 75:19 to forest the rolling/moist tile there for GH to work (growing too quickly at GH, needs less nuts and more minerals)
Build Orders
- Sparta Command: a crawler
- Vladivostok: a transport (to be changed to a crusier transport in 2148)
- Minas Tirith: Spartan Kel (for both garrsion duty and some firepower if Yang gets too close)
- Fort Buster: a crawler
Worker allocation
- Fort Buster: relocate temprary 2-0-1 worker to the mineral special 1-3-0 tile
Other Considerations
- Sparta Command: we need another garrison unit there to replace Spartan Kell when he moves north to join the invasion fleet. Perhaps RG's new hoplite can go there and RG build another for internal garrison duty?
- Minas Tirith needs a Crypteia (perhaps move GH's there after its current one completes in 5 turns?
- Minas Tirith need connecting by road (perhaps that's a more worthwhile task for Sparta Command's new former than joining up with the 2 NE of OA - it actually won't make much difference 'cos when it's finished its move there they'll have 2 to go, and the turn it can start helping will be 1 to go anyway [altho' it might spur completion that same turn])
Any comments? Anything I've missed?
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