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2145: Pre-planning discusion and build/movement orders

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  • #16
    Important - Pleas read and comment
    Turn Update


    OK - opened the 2145 turn and executed the Morgan deal. Called Zak - he wanted to trade Biogen for Ind econ, but I countered with Soc Psych. Trade consumated.

    He then offered a Pact. As I'm on dial-up right now, I didn't want to keep the turn open while I waited a few hours for concensus, so I accepted the Pact. We have the map for the Uni and PK territories as a result (and he has our map)

    If, after discussion, the Junta concensus is that we shouldn't Pact - and thus expose our map to infiltrators of Zak (they'll get the map if they already have every tech that he has) - I'll replay the turn to that point and refuse the pact (and keep out of all discussions that might involve exploring the Uni-PK's territory until we have map infiltration - which in fact our next Zak probe would accomplish, as we currently now (after the Angels' trade) have every tech that he has)

    So I'll hold off doing anything more with the turn until I've received some feedback

    G.

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    • #17
      Was declaring war on Yang a condition for the pact?
      For me that would be the decisive factor to vote in favour or against a pact, seeing the recent Hivean military build-up.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #18
        How would you value a pact with the Zak on the long run? After all, we *are* still planning an incursion there are we not? That means we'll have to break that pact pretty soon. Not good as far as integrity is concerned.
        Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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        • #19
          I assume we would then forget about the Zakharov invasion and focus our credits elsewhere. We can still change our mind about an invasion: no transport build yet, no units upgraded.


          Edit: If we'd decide in favour of an invasion though, we could be in University Base in five years.
          Now MY 2145 Vladivostok has no minerals accumulated, and produces 3 mins per year.
          Thus MY 2148 VV would have nine minerals accumulated.
          MY 2148 we research Doctrine: Initiative. We can change VV production to a cruiser transport of 40 mins.
          We can then use the OA crawler, which I assume would be harvesting minerals on the mineral bonus mine, to hurry the cruiser transport production to 39 mins.
          Only 1 min left to completion, so MY 2149 we can have the trannie ready. It can be filled with our 4 offensive units which by then can be nearby (we should forget about popping those pods then), and leave for Uni Base the same year.
          MY 2150 it already arrives at Uni Base and the base can be taken.
          Last edited by Maniac; November 2, 2004, 17:50.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #20
            No war with Yang was necessary. It was actually Zak's first request when I called him, then after I refused, he suggested the Ind Econ for Biogenetics trade. After I asked for Soc Psych instead - which he accepted - he then offered Biogentics for our maps, which I refused. Then came the offer of a Pact (his mood was "co-operative") which I then accepted, pending Junta endorsement

            My vote would be to go along with it, but remember to break the pact before our troop-laden transport leaves Vladivostok (all units in a pactmate's territory are returned to the nearest base when a pact is broken)

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            • #21
              Originally posted by Googlie
              My vote would be to go along with it, but remember to break the pact before our troop-laden transport leaves Vladivostok (all units in a pactmate's territory are returned to the nearest base when a pact is broken)
              Oh, I thought you proposed to keep the pact and not attack Zak.
              If you'd suggest to go on with the invasion anyway, what's the point of a pact? Sure, we get map info immediately, but as you say, we can just steal that with a probe later. As Kassi says, by signing this pact and soon break it we'd then harm our integrity, and, as you say, possibly reveal our map to people probing Zak or Lal.
              If you'd want the map to easier conduct an invasion, I had a look at the UoP base radius overlap, and updated the simulator with it. That info should suffice to succesfully perform an invasion AFAIK.
              Attached Files
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #22
                2145 moves


                Background
                • Accepted the Morgan trade upon opening
                • Traded with Zak, but did not sign Pact with the Uni (turn integrity maintained - all other actions repeated pre and post aborting diplo choice)
                • Build orders are open to suggestions before finalizing the turn

                Diplomacy
                • Accepted the trade with Morgan – Gene Splicing and Ethical Calculus for Ind Econ and 120 ec’s (8 per, over 15 years)
                • Traded Ind Econ to the UoP for Social Psych, but refused a Pact with Zak
                • Called Yang – sold Gene Splicing to him for 25 ec’s
                • Treaty with the Angels. Put Gene Splicing (negotiating) in the diplo pouch

                Unit Movement
                • Hunter moved E x 1 and S x 1, stalled by fungus (but way east is clear, albeit fungussed)
                • Invincible moved S x 1, SW x 1, S x 1 (to avoid the fungus) and W x 1, anchoring in a small bay. A road can be seen up the hillside
                • Pegasus moved W x 2 then NW x 1
                • Longstrider bivouacking outside SC2 moved to Sector Craterwest
                • Hermes moved W x 3, heading back towards Vladivostok
                • Workers in SC3 and SC4 re-allocated
                • workers in RG and FB re-allocated
                • 2 formers straddling OA commenced mining operations on 63:15 (NE)
                • Former N of Vladivostok moved E x 1 and commenced roadbuilding – V’s former moved N x 1 and also commenced roadbuilding
                • Former finishing farm on Rio Grande moves NW x 1 and commences tree-planting on 55:13
                • Garrison scouts shuffled – SC2 to SC4, then SC4 to FB.
                • Warwag and Shinsengumi moved to 53:9, just below pod, ready to pop next turn

                Build Orders
                • Vladivostok: Transport (will have 9 mins accumulated when Doc Init is discovered in 3 years, so no loss on changing to a cruiser transport at that time)
                • Sector Craterwest: Colony Pod (6 turns, 1 before pop grows to 3)
                • Sector Cratersouth: Colony Pod (6 turns, 3 before pop grows to 3)
                • Rio Grande: Hoplite (3 turns – pop grows to 2 in 6)
                • Santiago Citadel: Impact Speeder (reinforcements for the Uni campaign)
                Attached Files
                Last edited by Googlie; November 3, 2004, 20:33.

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                • #23
                  2145 completed and the 2146 turn sent to the Gaians

                  Re the builds - I don't thibnk there's anything in these starts that will cause us grief (minerals penalties, in other words) if we change
                  Last edited by Googlie; November 3, 2004, 20:32.

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