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2144: Pre-planning discussion and build/movement orders

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  • 2144: Pre-planning discussion and build/movement orders

    Getting ready ................

  • #2
    Build Orders

    Needed for:
    • Santiago Citadel (commissioning a Hoplite next turn)
    • Sector Cratersouth ( ditto)
    • Rio Grande (rolling out a former next turn)

    I suggest:
    • Santiago Citadel: a probe team - to link up with Pegasus after its podpopping, and take on Morgan
    • Sector Cratersouth: ditto as above
    • Rio Grande: a crawler, to work the mineral tile after the farm gets built (that'd absorb the worker)

    Rushes

    Vladivostok would be the only candidate, with its former (then 2 turns to complete) being rushable - 8 mins, or 20 ec's. I'd say hang on to the 20 ec's for the want of waiting one turn for it to get out and about

    Growth

    Population is currently 17. We'll experience growth next turn in the following bases:
    • Fort Buster
    • Sector Craterwest

    but after next year, it'll be 7 more before we get our next pops, and they'll be in:
    • Sparta Command
    • Sector Cratersouth
    • Minas Tirith

    Comment


    • #3
      Question: IIRC you proposed the plan to send a probe to the Hive while we were considering to attack the Hive first instead of the UoP. Will that probe plan still continue now we've switched Zakharov again?
      Advantage: according to your findings we should get DocLoy as our first techsteal. Drawback: vendetta while we'd want to commit our forces somewhere else.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #4
        A second question as I'm not up to date with everything: Is a Crypteia the intended GH production, or is that temporary until we switch to Navy Seals (to be hurried with a OA crawler - or was that suggestion scrapped?)?

        A third question regarding boreholes. Where will we build them? Around the SC1-SC2-GH area? Those could use them most as those bases are working mere 2-1-0 tiles. But the only below-1000m non-rocky non-river square in the SC1 & SC2 base radii is (59.19).

        How soon after acquiring DocIni do we want to build the MCC (if we want to)? As formers will be busy with boreholes, where can we let crawlers harvest while they're being assembled for SP cashing in?

        Suggestion: How about letting the former on (57.19) plant a forest on (60.18)? It would give us a 1-2-2 tile, better than a 2-1-0 under the current circumstances.
        Last edited by Maniac; October 22, 2004, 16:05.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #5
          It was undecided - but I'd like to see a Crypteia in each of our coastal bases, freeing up the longstrider probes for real probe work (that was one of the drawbacks - to me - of the Morgan plan - probing on the cheap with infantry probes - they'd have to spend a turn sitting outside a base if there wasn't a road network. At least longstriders can land and steal in the same turn)

          So unless we changed to a navy seal fro long-range probing of the Angels or gaians, I'd stick with a Crypteia

          Comment


          • #6
            Originally posted by Maniac
            Question: IIRC you proposed the plan to send a probe to the Hive while we were considering to attack the Hive first instead of the UoP. Will that probe plan still continue now we've switched Zakharov again?
            So many questions - so few answers

            Obviously it'd be great to get Doc Loyalty from yang, but if we are to risk vendetta I think we need to beef up Minas Tirith's forces with a couple of garrison units. That's our most vulnerable spot right now, as no-one else has much of a navy to threaten us elsewhere. Up thru the fungus is where Yang would come.

            But I'm thinking maybe we send the Pegasus to pop the three or four pods with Hunter riding shotgun, then pick up the suggested second probe from Rio Grande and head across the waters to Morganland, and infiltrate

            Comment


            • #7
              Originally posted by Googlie
              It was undecided - but I'd like to see a Crypteia in each of our coastal bases, freeing up the longstrider probes for real probe work
              Sounds good to me.
              So unless we changed to a navy seal fro long-range probing of the Angels or gaians, I'd stick with a Crypteia
              We could always wait with building those until after we build the MCC. Than our probes can get anywhere in no time - and they'll have higher morale, especially if we switch to Fundy.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                Originally posted by Googlie
                But I'm thinking maybe we send the Pegasus to pop the three or four pods with Hunter riding shotgun, then pick up the suggested second probe from Rio Grande and head across the waters to Morganland, and infiltrate
                Sounds great. Does that meant SCC Hunter will immediately head back east to the pods without further exploring south?
                (Just asking: you never know I have to play the next turn while you're moving to Palm Springs.)
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #9
                  replies to both of the above:

                  Good point re: the cruiser probes (we'll get the extended range by 2149 - we don't need the MCC for that. But it will give us a +2 morale (navy) if we do get the SP

                  I think we should still take the Hunter southeast and south, then turn east and hope there's a neck of land we can pass thru.

                  And it looks like the next turn'll be with us well before I leave (it went to the Angels today, so will be with Morgan no later than Sunday, and to us by Tuesday)

                  I can still play the next 2 turns - and onwards - if that is the case, as it'll be in other factions' hands while I'm driving south.

                  And either I can hang a presend internally for you to download, then turn complete, or I could just still post it (after all, that's what Staff Sergeants do, don't they?)

                  Staff Sergeant Googlie, Librarian

                  Comment


                  • #10
                    Did I read "cruiser probe" somewhere in the above?

                    We're having a hard time making formers and crawlers. You guys really want to try building cruiser probes?
                    This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                    Comment


                    • #11
                      I must admit I wasn't thinking of building cruiser probes, but rather probe foils (still 6 MPs with the MCC) or cruiser transports (7 MPs) filled with probe teams.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #12
                        They'll be six turns away - by then we'll have crawlers operating at GH and RG, crawling 5 or 6 mins each. To sail the 40 or 50 tiles to Gaialand and Heaven will take 2/3rds the time with cruiser probes than foils. I think it's well worth the investment.

                        (plus, they are terrific podpoppers, as they can escape IoD's if popping with their first movement point. And probeship podpoppers yield an inordinate amount of energy credits)

                        Comment


                        • #13
                          I agree with what your sayin' Googlie... Except for this: If they get blown out of the water - there goes the investment. sea faring probes are expensive and tough to conserve all the way to their mission objectives. Unless you have either a naveal and/or can provide CAP.

                          Risky, risky. Consider carefully.
                          This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                          Comment


                          • #14
                            Man it'd be nice to build a bioenhancement center in our coastal bases. With the MCC and running Fundy we'd have instant elite cruisers - 9 movement points!!

                            (Absent the biocenter, though, the first successful probe action - after the MCC and running Fundy - would see an upgrade to Elite)

                            And (foils versus cruisers) a diff of 7 versus 9 isn't so bad as 4 versus 6, so maybe the cost effectiveness needs to be studied more closely.

                            I know in all my games, as soon as a cruiser chassis is available I obsolete all my foils (same cost under Fusion, but prolly a differential under Fission)

                            Comment


                            • #15
                              So it looks like we'll see our turn by Tuesday midday (PST) at the latest, so I can still play that one and get it posted by Wednesday night (36 hours-ish) which should be plenty time for us as no trades seem to be pending.

                              In fact, we should shock the others by playing it in an hour or so. Give the impression that we know exactly what we're doing, are on track, and no messin' around.

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