Hmm - good poimnt. I'll test it in the simulator.
In the meantime, though, I'd plan on getting that longstrider there ASAP to stop Morgan getting techs (I'll also test in the sim whether our probe stops Morgan filching techs from Zak.
(I seem to recall in another game that my having a probe in a pactmate's base didn't stop the enemy from pounding the crap out of that base - it wasn't techsteal, but straighht warfare. The base was captured, and my probe was still sitting there in a streetside cafe having a ***. Next turn I mind controlled the base from under the noses of the faction capturing it)
In the meantime, though, I'd plan on getting that longstrider there ASAP to stop Morgan getting techs (I'll also test in the sim whether our probe stops Morgan filching techs from Zak.
(I seem to recall in another game that my having a probe in a pactmate's base didn't stop the enemy from pounding the crap out of that base - it wasn't techsteal, but straighht warfare. The base was captured, and my probe was still sitting there in a streetside cafe having a ***. Next turn I mind controlled the base from under the noses of the faction capturing it)
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