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  • #16
    I'm begging you, please don't sell Zak's or Lal's comm frequency to the Hive!!!

    Then you're essentially just giving away Zak's and Lal's frequencies to anyone who has met the Hive. Don't we lose a serious advantage this way?? As long as the other factions don't have access to the two AIs, we are denying the humans commerce income, possible loans, possible tech trades... Instead, we could try to get techs (such as Gene Splicing) ourselves from them, and sell them to the other human factions for an inflated price. As the only go-between partner between the human and AI factions, we could make some serious profit. Is a mere one-time 20(?) credits lump sum really worth giving all those advantages away??

    Of course when we don't have sell Zak's frequency to the Hive (or the other way around?), we don't immediately get the credits necessary for obtaining Lal's frequency. But if we'd put our energy allocations to 60-10-30 for a short while, we'd produce 8 credits per turn, and we would soon have the money to buy Lal's frequency after all.

    So therefore, please use the AI diplomacy rule to replay from the first midturn Googlie posted before Zak was met!!

    (Edit: And if we'd want to prevent a reload message (though it would be a legal one), I've got a clean turn.)
    Last edited by Maniac; August 8, 2004, 06:11.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #17
      Should we check with the mods to see if that would be legal?

      That's a really good point, Maniac. Once the others get Zak's comm frequency through Yang, they'll all have access to gene splicing and Zak's other goodies too. And they'll be paying Zak for them, whereas if we could be the go-between, we could choose which techs we wanted to let through, and we'd be getting payed for them. Also, if Yang doesn't have contact with Lal, then there's no rush to contact Lal and trade with him before Yang does.
      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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      • #18
        Originally posted by Zeiter
        Should we check with the mods to see if that would be legal?
        Since parallel turns for AI diplomacy are allowed (to give the team the ability to discuss the actions to take as we are doing now, instead of the turnplayer being forced to decide on his own), the only legal problem I see is that we could get a different pod popping result. However if that's really a problem for the mods, I guess we could always replay until we get the same pod pop result.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #19
          Well, go ahead maniac (I downloaded the midturn save but got the replay message - I didn't know if subsequent saves would remove the message)

          It's here

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          • #20
            (Note: he still won't trade us Gene Splicing for Doc Flex, but will sell lal's commlink for 25 ec's)

            (And do you want to meet in the Command Center)

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            • #21
              Originally posted by Maniac
              However if that's really a problem for the mods, I guess we could always replay until we get the same pod pop result.
              In ACDG-II I used a reverse discrimination rule. If the original podpop had been a bad event (eg a mindworm) then I ruled that they had to try as often as would give them the same result.

              However if the original had been a goodie (like a monolith, or facs completiion) then I ruled that only 1 replay was allowed, and if the result was worse, then so be it

              G.

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              • #22
                Originally posted by Googlie
                Well, go ahead maniac (I downloaded the midturn save but got the replay message - I didn't know if subsequent saves would remove the message)
                I didn't get one, I guess because you attached the first midturn save before continuing to play and post the second midturn.

                So you're ok with not selling the commlink?

                Originally posted by Googlie
                (Note: he still won't trade us Gene Splicing for Doc Flex, but will sell lal's commlink for 25 ec's)
                Do we want to buy the Lal commlink now (and thus wait some four turns before we can switch to Planned - presuming we'd be running 60% economy allocation), or save our money for Planned, and buy Lal's commlink in four turns?
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #23
                  I'm OK with not selling Yang to Zak (I didn't know if he'd turn belligerent if we refused)

                  I'd wait too for Lal's commlink - we just have more flexibility with our ec's this way

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                  • #24
                    Just to confirm, you can replay AI diplomacy, provided you haven't accepted a world map or pact (and thuis extra info). With the pod pop, while it shouldn't be replayed, Googlie's reverse discrimination rule seems like the best way to do it.

                    However, just to remind you, after this:
                    Currently (as I changed back from Planned pending the poll results) we have 60 ec's
                    that changing SE settings twice in a turn (thus getting the refund) is not permitted, though if that was done, I can't see anything you've done during the change.
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                    • #25
                      Further expanded on AI explanation in the turn thread, along with Method's ruling (which is correct).
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                      • #26
                        Originally posted by Drogue
                        that changing SE settings twice in a turn (thus getting the refund) is not permitted
                        I think that rule was intended to prohibit, for example, changing to green, attacking a mindworm and getting the gren +1 planet bonus, then changing back after the capture.

                        I don't think it wa sintended to prohobot vchanging SE choices, then seeing waht effect hat had on production or on research, energy credits, drones, etc, then changing back because the infrastructure wasn;t in palce to quell drones, boost energy,, etc

                        Essentially what i did in my turnplay was to change to Planned (as there was some debate on the effect on our research rate, play with the sliders to see if i could maintain that same rate, then I got distracted, moved the rover, encountered Zak, etc

                        There never was any intent to make a permanent change until the poll results were in on that subject.

                        So I think the rule prohibition, and what I did, were different.

                        I agree, btw, that disbanding the cloned rover is the fairest thing to do in the circumstances we find ourselves in (short of ordfering that the original turn be continued - whereby we did sell Yang's commlink to Zak)

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                        • #27
                          You are correct with regards to the intent, and as long as no-one does AI diplomacy while changed, I'd be fine with it. IIRC, you don't get the bonus attacking MWs, since it has to have had it for a turn to work (I tried it in an SP once and it didn't work).
                          Smile
                          For though he was master of the world, he was not quite sure what to do next
                          But he would think of something

                          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                          • #28
                            Hmm - I believe that you're right (and the same would hold true for changing to planned for the Industry bonus, to get a cheaper rush build - it'd have to be in effect the next turn's opening for it to work)

                            But it's main impact would, I believe, lie in the negotiations with the AI - change to POLICE to talk to Yang and get goodies from him, then change back after the dialogue box is closed. That'd definitely be a breach of the rules, IMO

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