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  • #16
    W00t thanks!
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #17
      Just for the record, SMAX simulator updated to MY 2145. Now also featuring the Hive.

      I'll try to play a simulation of the next few turns tomorrow to see if we can succesfully deal with our current population pressures.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #18
        Simulator updated to 2150 (but my version still ahs just Hive locations - I've not done much work on the Hive)

        has Morgan as best as I can replicate it from base screenies, plus uni and PK

        I'll do some more fine tuning and add Hive details
        Attached Files

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        • #19
          Oh darn. It looks like we've been doing the same thing yesterday evening.
          Attached Files
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #20
            Googlie, as you've updated the SMAX simulator some more to the latest situation, and even created a SMAC simulator (which I stopped updating loooong ago), I'll bump this thread again.

            I have also kept my simulator updated. The latest version (MY 2152) can be downloaded in the Factional Datalinks. I consider it kinda silly we keep duplicating the immense effort of creating an accurate simulator. So I was wondering, could we not continue with one simulator, and leave the other as it is, saving us both lots of effort?

            Morgan Industries is more up-to-date in your simulator than in mine, but for the rest the terrain (rockiness, explored area, terraforming...) seems more accurate in my simulator, so I'd suggest continuing with my latest version. Though of course my opinion may not be completely impartial.

            For the record, I'm planning to update my simulator to MY 2154 tonight, so I could start testplaying when we could have an invasion force ready.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #21
              That's a good idea - I'll d/l yours tomorrow and add what i can - between our 2 minds/skillsets we should be able to get something really hot

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              • #22
                Here's the 2154 simulator, with Sparta and UoP updated. The other factions not though.

                Oh yeah, all that mindcontrolling going on seems to have messed up the F7 Military Nexus in my simulator, and the numbers there are no longer reliable. (In the real game neither btw: there the Nexus says we supposedly only have one synthmetal garrison.)
                Attached Files
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #23
                  Originally posted by Maniac
                  In the real game neither btw: there the Nexus says we supposedly only have one synthmetal garrison
                  Hmm - same here, in the official version (and we should have 2 - one in Tegea Harbour and one in Argos)

                  It's something to do wuith the gifted units (from ceding the base). It's showing 10 1-1-1 scouts and we only have 9 (7 in bases, 1 at the FL monolith and 1 in the Mercury)

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                  • #24
                    The updated simulator can as usual be downloaded in the Factional Datalinks.

                    Here attached is a copy of that, but with commerce sanctions (by nerve stapling Messena) simulated, which I didn't do in the "official simulator". Perhaps if anyone is interested, you could use this simulator to test out how many units we could build in a certain time for a possible attack on Morgan or the Hive?

                    Here's the list of ongoing terraformations btw. I add those manually by temporarily activating the scenario editor in the year there's supposed to finish.

                    RG mine 63
                    VV mine 63
                    MT road 63
                    SC1 road 64
                    Attached Files
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #25
                      Simulator updated.

                      A question: how can you place the Fossil Field Ridge on ocean shelfs? When I try to, it always turns to ocean below 1000m depth.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #26
                        sorry for asking a newbish question. Are the simulators like the ACDG game converted to singleplayer files so we can plan ahead in SMAX singleplayer and predict some AI actions?
                        -=/+\ Wuy3 /+\=-

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                        • #27
                          Exactly

                          Maniac has used the scenario editor to replicate the map, bases, populations and technologies of the seven factions in the ACDG game.

                          It can then be opened as a single-player game (Sparta) to predict what the AI might do (less predictive ability with the other human factions, as they don't often react as the AI would)

                          We used this when planning the big raid on Morgan that saw us capture their HQ and destroy the Planetary Transit System SP there. Our simulation also saw us proceeding to capture their HGP base and destroy that too, but was flawed, in that we started the sim with our invasion force hiding in the fungus outside their port - and it should have been invisible - but they commissioned a foil that turn and in trying to sail it into the fungus we were in, spotted us, and ringed the coastline with defenders and formers, etc.

                          We again used the simulator to develop alternate tactics that still saw us successful, so still proceeded with the raid, losing the entire task force (self destructing rather than letting units be subverted) as we believed the objective was worth the loss of materiel

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                          • #28
                            Googlie, do you know the answer to this question?

                            Originally posted by Maniac
                            A question: how can you place the Fossil Field Ridge on ocean shelfs? When I try to, it always turns to ocean below 1000m depth.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • #29
                              The ridge is meant to be on deep ocean tiles (that's why the +1 mineral is so good - it's as good as the shelf mineral in that regard)

                              Start any number of games then immediately hit the editor, and find the ridge - it's always the same configuration - between 1000 ands 1500 meters deep

                              So when you create a map and place it on shelf ocean, it immediately deepens - the same as placing Mt Planet on sea level land will immediately raise the peak to 3500 meters

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                              • #30
                                But somehow Buster managed to put it on ocean shelf on the ACDG map.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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