Announcement

Collapse
No announcement yet.

Popboom strategy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Maniac
    That are crawlers less you can let harvest minerals though.
    Just for one turn.


    Hmm, on the other side you need to spend 12 extra former turns (2 solar collectors) to get only 2 extra energy. Perhaps not such a good deal after all...
    No. Not really a good deal at all; considering one of the most important things in MP: Turn advantage.

    But on the flip side; Googlie also says he dedicates special energy parks. Something I personally no longer do myself. In any case, it's always situation dependent.


    Ah you mean when a base has grown to size 6, let a crawler bring in 2 nuts to boom to size 7, and when that's done, move the crawler elsewhere? Sounds great!
    Works great too.



    It could lead to lots of micromanagement troubles though when the nutrient boxes start to run empty.
    Not really. Unless you boom while all your boxes are low. But a box that is halfway full and up, will last you several (many) turns. Usually till hybrid forests - which solve all your problems, or sky hydroponic labs, or just slave a crawler to a nutrint special/condensor/farm for a turn out of every 24 ( ).
    This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

    Comment

    Working...
    X