The password to the minigame is vigilant.
Anyone who wants to play this one can. Cheers!
Who knows if it will continue or not though.
Anyone who wants to play this one can. Cheers!
Originally posted by Maniac
Thanks. :-) I've played since the save was waiting for a few hours already. I couldn't resist. I hope you guys don't mind, as I played a possibly rather unorthodox opening.
Here's the presend file:
As you can see, I already immediately used our two CPs to start bases two tiles from each other.
Reasons:
1> The sooner you build the bases, the sooner you get resources from them. Every turn matters in the beginning.
2> With this positioning, they both are on rivers. And one energy extra can really make a difference early on.
3> They both have access to a bonus tile (nut and min).
Rover was chosen as the production for Parade Ground, because if I built a scout instead and next turn had to begin on a CP, the CP would have been finished before the base would've grown. Also this way we'll soon have a second exploration unit.
Unfortunately I haven't see any Unity pods yet in the neighbourhood. :-(
http://apolyton.net/upload/view.php?...105presend.zip
Thanks. :-) I've played since the save was waiting for a few hours already. I couldn't resist. I hope you guys don't mind, as I played a possibly rather unorthodox opening.
Here's the presend file:
As you can see, I already immediately used our two CPs to start bases two tiles from each other.
Reasons:
1> The sooner you build the bases, the sooner you get resources from them. Every turn matters in the beginning.
2> With this positioning, they both are on rivers. And one energy extra can really make a difference early on.
3> They both have access to a bonus tile (nut and min).
Rover was chosen as the production for Parade Ground, because if I built a scout instead and next turn had to begin on a CP, the CP would have been finished before the base would've grown. Also this way we'll soon have a second exploration unit.
Unfortunately I haven't see any Unity pods yet in the neighbourhood. :-(
http://apolyton.net/upload/view.php?...105presend.zip
Originally posted by Maniac
A pod was popped with 25c in it.
Also Parade Ground finished the rover. That rover has located another pod which will be popped next year.
Production to Parade Ground is set to a colony pod for now. Though perhaps changing it to a former in two turns when we get CentEcol would also be a good idea.
Btw, if anyone else wants to play, go ahead of course! :-)
A pod was popped with 25c in it.
Also Parade Ground finished the rover. That rover has located another pod which will be popped next year.
Production to Parade Ground is set to a colony pod for now. Though perhaps changing it to a former in two turns when we get CentEcol would also be a good idea.
Btw, if anyone else wants to play, go ahead of course! :-)
Originally posted by Kassiopeia
Yeah, I'll give it a whirl if I happen to see the save game before anyone else interested.
Yeah, I'll give it a whirl if I happen to see the save game before anyone else interested.
Originally posted by Kassiopeia
Did a little exploration. A dimensional rift from a pod in the north cloned our other rover, and the southern rover popped us a unity foil.
Did a little exploration. A dimensional rift from a pod in the north cloned our other rover, and the southern rover popped us a unity foil.
Originally posted by Maniac
Wow brilliant. Our exploration future is assured.
Wow brilliant. Our exploration future is assured.
Originally posted by Kassiopeia
MY 2109 - continued exploration with our three rovers and foil, didn't pop anything. Decided to hurry the colony pod at Sparta Command with 20 credits to get the pod on the move ASAP, the base will grow to 2 next turn. That means we need to decide on a base location.
Note: I'm not sure if we'll get the pod without abandoning Sparta on the next turn, but I decided to hurry regardless - if we need to delay production, it'll be my fault, but it's only a few creds so I took the risk. And I won't be turnplaying anyway with the real game.
MY 2109 - continued exploration with our three rovers and foil, didn't pop anything. Decided to hurry the colony pod at Sparta Command with 20 credits to get the pod on the move ASAP, the base will grow to 2 next turn. That means we need to decide on a base location.
Note: I'm not sure if we'll get the pod without abandoning Sparta on the next turn, but I decided to hurry regardless - if we need to delay production, it'll be my fault, but it's only a few creds so I took the risk. And I won't be turnplaying anyway with the real game.
Originally posted by Kassiopeia
MY 2110 - It appears my fears proved true, it does check the production before checking the pop. I took a 3nut1min worker off to ramp up the psych and counter the drone from 2 pop, and a colony pod will be finished in 2111. Two pods popped, only mineral and nut resources revealed. Our foil found a wormie down southeast. Also chose us a new tech, I went for Applied Physics to get Laser.
Now we need to decide on a base location:
Personally I am not an ICS proponent, so I'd put the third base three squares southeast of the southern reaches of the Sparta Command area, on the coast, so that the two bases won't overlap. The location would cover three nut resources, one erg resource and two rivers, plus lots of lush land. (The rover is covering the other nut res.)
MY 2110 - It appears my fears proved true, it does check the production before checking the pop. I took a 3nut1min worker off to ramp up the psych and counter the drone from 2 pop, and a colony pod will be finished in 2111. Two pods popped, only mineral and nut resources revealed. Our foil found a wormie down southeast. Also chose us a new tech, I went for Applied Physics to get Laser.
Now we need to decide on a base location:
Personally I am not an ICS proponent, so I'd put the third base three squares southeast of the southern reaches of the Sparta Command area, on the coast, so that the two bases won't overlap. The location would cover three nut resources, one erg resource and two rivers, plus lots of lush land. (The rover is covering the other nut res.)
Originally posted by Kassiopeia
MY 2111.
The rover in the south encountered a Peacekeeper scout patrol. I didn't reply their hail, but I'm fairly sure that you'll agree that this opens up an excellent opportunity to practice our momemntum trait.
We'll have laser in a few turns and can then start churning out Recon Rovers. I'm not quite sure what our bases should produce in the meantime - scout patrols to police and defend might be a good idea? I left the ColPod orders in since the other one will be finished in 3 turns and the Sparta Command CP won't reach >10 mins finished when I switch it next turn.
The rover at the dunes popped some solar collectors and has finished studying that part of the continent, the northernmost rover found out that the isthmus isn't really an isthmus at all and it's now also free for war operations.
I also sent the SpaCom CP on its merry way, it's heading to the location I specified in the above post.
MY 2111.
The rover in the south encountered a Peacekeeper scout patrol. I didn't reply their hail, but I'm fairly sure that you'll agree that this opens up an excellent opportunity to practice our momemntum trait.
We'll have laser in a few turns and can then start churning out Recon Rovers. I'm not quite sure what our bases should produce in the meantime - scout patrols to police and defend might be a good idea? I left the ColPod orders in since the other one will be finished in 3 turns and the Sparta Command CP won't reach >10 mins finished when I switch it next turn.
The rover at the dunes popped some solar collectors and has finished studying that part of the continent, the northernmost rover found out that the isthmus isn't really an isthmus at all and it's now also free for war operations.
I also sent the SpaCom CP on its merry way, it's heading to the location I specified in the above post.
Originally posted by Kassiopeia
Mission Year 2112 - the two rovers at north are heading down south, the other will report at Sparta Command, the other will study the area directly northeast of Sparta Command, where the Peacekeeper holdings probably lie. The southern rover tried to pop a pod but got blocked by a PK scout patrol, we shall see what'll come out of this stand-off (should've probably demanded withdrawal from them). The CP is on it's way, SC will produce a scout patrol in a few turns, we'll have Laser in four turns and our other base will go to pop 2 next turn, will produce a CP in 5 turns (that'll stretch when I'll have to divert a worker to psych).
Mission Year 2112 - the two rovers at north are heading down south, the other will report at Sparta Command, the other will study the area directly northeast of Sparta Command, where the Peacekeeper holdings probably lie. The southern rover tried to pop a pod but got blocked by a PK scout patrol, we shall see what'll come out of this stand-off (should've probably demanded withdrawal from them). The CP is on it's way, SC will produce a scout patrol in a few turns, we'll have Laser in four turns and our other base will go to pop 2 next turn, will produce a CP in 5 turns (that'll stretch when I'll have to divert a worker to psych).
Originally posted by Kassiopeia
2113 - just a continuation of previous plans, nothing special. I'm itching to kick some Peacekeeper butt though
2113 - just a continuation of previous plans, nothing special. I'm itching to kick some Peacekeeper butt though
Who knows if it will continue or not though.
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