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Turn 2168

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  • Turn 2168

    ... just got up and saw the turn in my inbox...
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  • #2
    Artifact killed, Vander defenses destroyed, suddenly at Vendetta with the Hive even without trying to techsteal. Trying to get airpower and the defenses in place...

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    • #3
      AIRPOWER! Okay, at least something turned out in our favour. Gotta switch some production now...

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      • #4
        Turnplay is done so far - every base makes Missile Tacticals (air-to-air) except for a few supply crawlers which shall replace the cashed-in crawlers.

        Switched labs off again, 250 credits next turn and all will go into air units and SAM rovers, except for Choke which will get a Command Center rather soon and a little bit more defense.

        Short term goals is to reclaim air superiority, build a few extra air units for coast patrol, get those mines and boreholes up and to actually keep the formers and crawlers.

        About mid-term goals: Towards Green and war on current tech or towards the ability of switching the labs back on.

        I haven't sent tech to Gaia yet but will do - see Gaia diplomacy thread.

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        • #5
          Well, to keep on talking to myself, I could add the turn...
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          • #6
            bleh they got the artifact . I'll check out the turn.

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            • #7
              I made one more spontaneous modification - I renamed the Impact Penetrator (cheapest airplane to finish the prototype ASAP) Missile Tactical so that it looks as if all our bases were making "Missile Tacticals"...

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              • #8
                Thanks for the good work.


                Mead

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