... just got up and saw the turn in my inbox...
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Turn 2168
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Turnplay is done so far - every base makes Missile Tacticals (air-to-air) except for a few supply crawlers which shall replace the cashed-in crawlers.
Switched labs off again, 250 credits next turn and all will go into air units and SAM rovers, except for Choke which will get a Command Center rather soon and a little bit more defense.
Short term goals is to reclaim air superiority, build a few extra air units for coast patrol, get those mines and boreholes up and to actually keep the formers and crawlers.
About mid-term goals: Towards Green and war on current tech or towards the ability of switching the labs back on.
I haven't sent tech to Gaia yet but will do - see Gaia diplomacy thread.
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Well, to keep on talking to myself, I could add the turn...Attached Files
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