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  • #16
    Okay Mead, but I'll have to move all the units you moved exactly the same way as you did. Otherwise, all I can do is post what I would have done, or else there is the possibility of seeing things that we shouldn't have.

    I'll go look at how things are with our formers now.

    -- CTO (You are correct, Mead) #endgame
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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    • #17
      Originally posted by #endgame
      Okay Mead, but I'll have to move all the units you moved exactly the same way as you did. Otherwise, all I can do is post what I would have done, or else there is the possibility of seeing things that we shouldn't have.

      I'll go look at how things are with our formers now.

      -- CTO (You are correct, Mead) #endgame
      Sounds good.

      My main concern re: terforming is that I am unfamiliar with the overall plan. We have more forest square than crawlers right now.

      I think our current plan is mines, 2 nut squares for the new bases, roads, and sensors.

      Could you also giv Lal, Zak, and Yang a call once the turn comes up and let me know if they have anything to say.


      Mead

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      • #18
        The basic plan was move the formers around Mead Metal east, making rocky squares mine+road, ending up at Mount Drogue. We want to crawl them to one or 2 support bases in the middle of the continent (since that's harder to take) or maybe at one port, one mainland base.

        -- CTO #endgame
        #play s.-cd#g+c-ga#+dgfg#+cf----q.c
        #endgame

        Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

        Comment

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