I've been thinking about our bases and because of the way we have our SPs places, we cannot go for a perfect borehole grid (see that yellow blinder pic). I think we should work on upgrading our min production, so we can have a high mineral base for pumping crawlers or supporting a military (the Spartan war machine has me edgy), although we may need some drone control before fun spheres. (Or we can use mass mins to support a huge former fleet). I've been looking at how our rocky squares have fallen out and the result is as follows on the attachment.
Have we forced our >pop< yet?
Squares with a green R are rocky/volcano and we should mine road them soonish and get some crawling happening.
The yellow R squares are rocky and in the general area of the volcano, so we can work along that way with minimal wastage.
The yellow arrow is a possible path to take to keep mining along our rocky squares.
I'm thinking after EcoEng, we force a pop using a high min base and then keep it under the ecodamage limit by draining mins into support of formers or military, depending on what happens.
-- CT
#endgame
Have we forced our >pop< yet?
Squares with a green R are rocky/volcano and we should mine road them soonish and get some crawling happening.
The yellow R squares are rocky and in the general area of the volcano, so we can work along that way with minimal wastage.
The yellow arrow is a possible path to take to keep mining along our rocky squares.
I'm thinking after EcoEng, we force a pop using a high min base and then keep it under the ecodamage limit by draining mins into support of formers or military, depending on what happens.
-- CT

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