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We will get EcoEng soon...

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  • We will get EcoEng soon...

    I've been thinking about our bases and because of the way we have our SPs places, we cannot go for a perfect borehole grid (see that yellow blinder pic). I think we should work on upgrading our min production, so we can have a high mineral base for pumping crawlers or supporting a military (the Spartan war machine has me edgy), although we may need some drone control before fun spheres. (Or we can use mass mins to support a huge former fleet). I've been looking at how our rocky squares have fallen out and the result is as follows on the attachment.

    Have we forced our >pop< yet?

    Squares with a green R are rocky/volcano and we should mine road them soonish and get some crawling happening.
    The yellow R squares are rocky and in the general area of the volcano, so we can work along that way with minimal wastage.
    The yellow arrow is a possible path to take to keep mining along our rocky squares.

    I'm thinking after EcoEng, we force a pop using a high min base and then keep it under the ecodamage limit by draining mins into support of formers or military, depending on what happens.

    -- CT #endgame
    Attached Files
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

  • #2
    You can stay below ecodamage limit by simply using the exceeding minerals for upkeep???

    Didn´t know that... Well, if that works, it sounds good to me.
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

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    • #3
      I just assumed it. Will test shortly.

      EDIT: Okay, bleeding it off into support won't work to stop ecodamage, which means we'll need to proceed carefully after our first free (no worms) >pop<s (2 on transcend & aubundant natives, IIRC). The nearest 'clean' facility is tree farms at EnvEco, and we should split the rockiness over a few bases and get them just below the threshold (once we force our >pop<s), then just rush crawlers or formers at minimal cost.

      Remember, this is IMHNO (In my humble n00by opinion )

      -- CTO #endgame
      Last edited by #endgame; December 18, 2004, 06:39.
      #play s.-cd#g+c-ga#+dgfg#+cf----q.c
      #endgame

      Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

      Comment


      • #4
        Looks like a good plan, #endgame.
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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        • #5
          "Morgan Toxic Waste Management" is a fitting name for a fungal poping base.

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          • #6
            Just a possible revision: As we get our 2/3 'medium mineral' bases up, we should start building/scrapping tree farms if we really want to go for one megaminerals base. I think we should get them to the point where we have 1 turn crawlers, if we want to save up for an SP, or go for a bit bigger former fleet (well, I AM the CTO). The trouble with this is it does little for our tech rate and we don't want to stay min focused forever, since we're miss out on getting the most of that +4 econ.

            -- CTO #endgame
            #play s.-cd#g+c-ga#+dgfg#+cf----q.c
            #endgame

            Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

            Comment

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