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  • 2150 End Turn and 2151 Discussion

    We have lost one battle and we have won one, too.
    -- Our Scout Patrol survived attack by Alien Mindworms near Paramiria
    -- Our Defence Attorney has been destroyed by a Spartan probe team (0-1-2) at Vander Eudaimonics

    All Drone Riots have ended, Morgan Industries entered a Golden Age.

    We have researched Adaptive Economics. Our next techs may be:
    -- Doctrine: Initiative (Cruiser, MCC, Naval Yards, Amphibious Pods)
    -- Polymorphic Software (Heavy Artillery)
    -- Social Psych (Recreation Commons)
    -- Field Modulation (Resonance-3-Armor)

    Spartans sent us the Peacekeeper Commlink. I have examined our options there:
    *Lal demands Industrial Economics. If we decline, he won´t talk to us anymore, meaning no treaty and no tech exchange.
    -- He won´t pay anything for IndEco, neither 25ec nor Applied Physics
    *When he gets IndEco, we can talk him into a treaty:
    -- Either for Adaptive Economics
    -- Or for 50 ec
    *Once we have a treaty, he offers Applied Physics for 100 ec, which we don´t have
    *He has no commlinks to trade for
    *He is unwilling to enter a pact of brotherhood, no matter what we offer
    *If we gift Adaptive Economics to him (after buying treaty for 50ec):
    -- He will then trade Applied Physics for our Progenitor Psych
    -- He still won´t enter a pact of brotherhood


    We now gain 10 energy from commerce with Sparta and 7 energy from commerce with Peacekeepers.

    NOTE:
    The Fungus at the chokepoint will be removed this turn, but only AFTER the colony pod receives its orders. So remember to let it WAIT instead of hitting space (which I did)...
    Last edited by Micha; December 4, 2004, 09:43.
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

  • #2
    Thanks, Mead.

    I see no harm in giving Lal Ind Econ. Everybody vote for what to give for a treaty-- Adap Econ or 50 ec? I vote Adap Econ, since it doesn't really cost us anything directly. There's a hidden cost, in putting it out there for others to steal, but they'll have to work for it, plus it's not a military tech. I don't see a need to give up two techs for App Phys at this point. We need to work a deal with Sparta for HEC, to skip over App Phys for a while.

    Since Chaunk said he'll be gone for 10-12 days, I'll extend my turnplaying tenure until he gets back, if the Board approves.
    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

    Comment


    • #3
      Lol, I´m not Mead... Out of habit, I suppose?

      If we don´t need the 50 ec, it would of course be better than giving away a potential trading tech. However, Adaptive Economics has no other value than the PEG, which we will hopefully build next turn.

      Board Supervisor Micha approves the extension of your term as turnplayer
      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
      Let me eat your yummy brain!
      "be like Micha!" - Cyclotron

      Comment


      • #4
        I would like to find out how things are between Lal and Zak. In particular, if declaring war on Zak (to steal tech) would effect our commerce.

        I'd like to keep Adapt. Eco in our hands, for with I.I., P.E. can be researched permitting construction of the A.V. Sparta knows we want it.

        I thought that Sparta would have traded around Ind. Eco.. Let the UN boys have it. 50 EC will be plenty payment to get commerce.

        Comment


        • #5
          In light of the Spartan's infiltration, lets get laser tech if possible with only money, even if delaying the treaty for a while. Throw down a few cities on the Spartan facing coast and start cranking out ships. Spartan ships with HE Chem would be more expensive, but since the Spartan cities don't seem to be coastal we might be able to win through numbers.

          Comment


          • #6
            Yeah, sorry Micha... habit.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

            Comment


            • #7
              Someone please re-test all the PK diplomacy with this mid-turn save. The reason is that I popped a sea pod, trying to finish Half an SP on Wheels, but instead got App Phys. (We're starting a laser foil at Mussels.) I haven't contacted the PK's at all.

              There's a worm at the southwest part of our continent, so I switched ZZT to a scout to take care of it.

              I named a new city Argi Narnia, and another one Choke On This (at the chokepoint, obviously).
              Attached Files
              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

              Comment


              • #8
                Here it is again, zipped, if you have a slow connection...

                P.S. PEG will finish next turn. However, we only have 59 ec left for rushes, AI diplo, and paying the Spartans.
                Attached Files
                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                Comment


                • #9
                  Hm, now he won´t sign a treaty for ec, we now need to gift him Adaptive Economics... Not sure why that is...

                  So we´ll have to give him two techs in order to get a treaty... But it´s worth it, IMO.
                  Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                  Let me eat your yummy brain!
                  "be like Micha!" - Cyclotron

                  Comment


                  • #10
                    YES! WE HAVE HE LASERS! We can make a moderately sized navy to keep a Spartan invasion force from reaching our shores.

                    If we don't talk to the PKs, will our ability to talk with them in the future be effected? If we can wait a few turns, we'll have money to bribe them with. I would like to keep our hands on adapt. eco. if possible. The Spartans have Ind. Eco, so we can give it away.

                    Comment


                    • #11
                      Wow

                      There's a lot happening.

                      I thought we were going with the Treaty with PK.

                      Please see my Posts in the Spartan Diplomacy Thread.

                      It is good that we now have laser tech. This should make us less vulnerable.

                      Based upon the change in our relations wih the PK and our gain of lasers does anyone want us to modify our stance to the Spartans?


                      Mead

                      Comment


                      • #12
                        Originally posted by jtsisyoda
                        Someone please re-test all the PK diplomacy with this mid-turn save. The reason is that I popped a sea pod, trying to finish Half an SP on Wheels, but instead got App Phys. (We're starting a laser foil at Mussels.) I haven't contacted the PK's at all.

                        There's a worm at the southwest part of our continent, so I switched ZZT to a scout to take care of it.

                        I named a new city Argi Narnia, and another one Choke On This (at the chokepoint, obviously).
                        I downloaded and looked at the mid turn save.

                        The only question I have is:

                        Why don't we move the Probe from Impaler Poly to Vander Eud to cover Vander Eud until a new defensive probe gets stationed in Vander Eud from Morgan Vul?

                        Other than that, I see no technical comments. I hope our trans foil does OK and wonder if our NE probe foil in the fungus can be spotted.

                        I look in wonder at the Hive Impact unit.

                        Mead

                        Comment


                        • #13
                          Another Thought

                          Should we have CCC make a 2-1-2 Rover vs. the 1-2-2 that it is currently making?

                          Mead

                          Comment


                          • #14
                            Googlie PM'd this to me.

                            RE: What's Happening

                            I've just posted your message (from the Embassy) in our Forum, together with my suggested reply.

                            With the benefit of hindsight, we'd have been better off infiltrating at Red Fungus Resort - then you'd never have known (but we believed that you would have probe defenders in all your coastal bases)

                            We'll prolly offer reparations (we calcuklate them at 52 ec's) but I can't see the Junta agreeing to parallel infiltration. (If one of your 'Gators had found a Sparta base without a probe defender, you'd have infiltrated us without our knowing, and tell me honestly - would you have asked permission in advance? Would you have told us of your success? Would you have then allowed us to probe you? I doubt it)

                            I can prolly convince the Junta to support a Morgan run for Governorship (you and Yang would now be the 2 candidates, as you have overtaken Lal) after Yang gets all the commlinks.

                            We'd like to stay friends and trading partners. I think we can agree not to stealtech or show hostile intent for the duration of our current treaty - but Morgan assisting us to get the CDF would be huge for future good relations between us (We see the Hive as being a major threat in this game. The Gaians are pooh-poohing our fears, but they don't share the long border with Yang that we do, and their victories have been with a marauding mindworm against Hive colony pods. (They might change their tune when those legions of Impact rovers call on the nearest Gaian base). So getting perimeter defenses up and running for us is crucial.

                            I still think that we can - together - control this game so that the outcome rests with just our two competing philosophies - and it'd make a fine endgame with Morgan going for a transcendence or an economic victory while we try to go the world domination or supreme leader route (with maybe a sniffing chance at transcendence).

                            But that's just my opinion. There are others who believe that a Gaian-Sparta axis makes more sense, while yet a third believes that we should change to POLICE and Pact with the devil.

                            Anyway, the Junta will be discussing events and we'll get back formally thru the Embassy, but I'm hoping that we can get to "business as usual" with the only difference being that we have you infiltrated for a few turns before you get infiltration on us.

                            Googlie
                            I posted a copy of this this in the Spartan Diplomacy thread, but also wanted a copy here so the Turnplayer could easily see it.


                            Mead

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                            • #15
                              I don't think getting lasers really changes relations with Sparta.

                              We should be able to contact the PK's later without a problem, if we choose that route. This choice of Ind Econ and Adap Econ for a treaty, or waiting... this is key, so speak up, everybody.

                              Personally, I want to hand over the techs right away. The sooner we get the trade income, the better. We need money to rush defenders and formers. The PK's haven't gotten Ind Econ from Sparta-- maybe because they're not on the best terms, so maybe they'd have trouble trading for Adap Econ. The human teams might not have infiltration on the PK's, so they wouldn't necessarily know they could get that tech from the PK's.

                              We have a lot going on, including clarifying the Sparta relations, so I'll wait to finish out the turn until a few hours before the deadline.
                              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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