Current Status
Gaians
Pop 13
Social Engineering
frontier, planned, wealth, none
Hive
Pop 52 (just what sort of growth rate did Buster give them?)
police state, planned, survival, none
Data Angels
Pop 13
frontier, planned, wealth, none
Spartans
Pop xx - 15 corrected pop
frontier, planned, survival, none
Morgan
Pop 12
frontier, free market, wealth, none
Cash on Hand 67
As it was previously agreed that we would pop the pod next to Morgan aerodynamics I popped it with the scout and got material pop for an autocomplete for the 'Half a SP on wheels'. I also worked the mechanics of the the crawler rush of the PTS at Morgan Industries. Yes, we can and should complete it even though it uses ALL of our crawlers.
Because of a lack of a road between Impalar Polymers and RFR the Probe will not be able to get there this turn.
LABS
Progentitore Tech
5 years per tech, two to go. This will definetly change once the PTS is completed.
Tech Cost 239, Accum 174, Per turn 59
Net Income 48 (prior to share to Sparta)
Income from Commerce 9
We owe Sparta 4 next turn. If they protest we'll tell them that we will not pay partial ECs but we will keep track of it so when another half EC occurs we'll give then the whole EC.
Military Situation
I can't see the Spartan gunship or any other non Morgn unit. There are no native life forms in sight (other than the fungul tower that isn't moving anytime soon).
Military Suggestions
1. Keep our southern probe parked in the fungus to guard the southrn approach.
2. Keep a certain amount of cash on hand so that we can probe any enemy units that invade our territory. I forget, and should check the rules but are we allowed to reverse engineer?
Other Thoughts/Concerns
1. Get a probe foil built and launched from the western shores (Morgan Mussels) as soon as possible.
2. Move that trans foil out of Morgan Mussels and towards the (hoped for) location of the Peackeepers and Uni as soon as possible.
3. Keep enough cash on hand to allow us to make use of our probes. They (their ability to buy enemy units) are the only effective defense we have.
4. Continue the crawler construction for the PEG.
Possible Rushes this Turn
Whohabitat - Former 44 - 6 (3 min) = 38
Morgan Vulcanolgy - CP- 28 - 8 (4 min) = 20
SSR - CP - 37 - 8 (4 min) = 29
I do not know how rushing the CPs would work because both Mor Vul and SSR are now at Pop 1. Will the completion of the PTS (it in our first built city) cause the pop of those cities to increase to 3 before the rush of the CPs? If so, then we may wish to rush those 2 CPs at the cost of 49 ECs.
[edited to correct Spartan pop]
Mead
Gaians
Pop 13
Social Engineering
frontier, planned, wealth, none
Hive
Pop 52 (just what sort of growth rate did Buster give them?)
police state, planned, survival, none
Data Angels
Pop 13
frontier, planned, wealth, none
Spartans
Pop xx - 15 corrected pop
frontier, planned, survival, none
Morgan
Pop 12
frontier, free market, wealth, none
Cash on Hand 67
As it was previously agreed that we would pop the pod next to Morgan aerodynamics I popped it with the scout and got material pop for an autocomplete for the 'Half a SP on wheels'. I also worked the mechanics of the the crawler rush of the PTS at Morgan Industries. Yes, we can and should complete it even though it uses ALL of our crawlers.
Because of a lack of a road between Impalar Polymers and RFR the Probe will not be able to get there this turn.
LABS
Progentitore Tech
5 years per tech, two to go. This will definetly change once the PTS is completed.
Tech Cost 239, Accum 174, Per turn 59
Net Income 48 (prior to share to Sparta)
Income from Commerce 9
We owe Sparta 4 next turn. If they protest we'll tell them that we will not pay partial ECs but we will keep track of it so when another half EC occurs we'll give then the whole EC.
Military Situation
I can't see the Spartan gunship or any other non Morgn unit. There are no native life forms in sight (other than the fungul tower that isn't moving anytime soon).
Military Suggestions
1. Keep our southern probe parked in the fungus to guard the southrn approach.
2. Keep a certain amount of cash on hand so that we can probe any enemy units that invade our territory. I forget, and should check the rules but are we allowed to reverse engineer?
Other Thoughts/Concerns
1. Get a probe foil built and launched from the western shores (Morgan Mussels) as soon as possible.
2. Move that trans foil out of Morgan Mussels and towards the (hoped for) location of the Peackeepers and Uni as soon as possible.
3. Keep enough cash on hand to allow us to make use of our probes. They (their ability to buy enemy units) are the only effective defense we have.
4. Continue the crawler construction for the PEG.
Possible Rushes this Turn
Whohabitat - Former 44 - 6 (3 min) = 38
Morgan Vulcanolgy - CP- 28 - 8 (4 min) = 20
SSR - CP - 37 - 8 (4 min) = 29
I do not know how rushing the CPs would work because both Mor Vul and SSR are now at Pop 1. Will the completion of the PTS (it in our first built city) cause the pop of those cities to increase to 3 before the rush of the CPs? If so, then we may wish to rush those 2 CPs at the cost of 49 ECs.
[edited to correct Spartan pop]
Mead
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