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2140 End Turn and 2141 Discussion

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  • 2140 End Turn and 2141 Discussion

    Populations...

    G: 11
    H: 46
    A: 13
    M: 11
    S: 13

    We completed Doc:Flex. Started Prog Psych, which will finish in 2145, or maybe a turn earlier depending on the exact benefit of PTS.

    Litigation Foils will eventually come out of Van Eud, RFR, and Mussels.

    Unarmored Defense Teams were started at ZZT and Imp Pol, with plans to protect Mussels and RFR, respectively.

    The MW in the east has re-emerged near SSR. I moved the scouts into SSR and Mor Vul. Mor Vul is also starting another scout, although we might not need it and could switch that next turn.

    New base: Whohabitat. Rushed a former. Whoha owns the rights to the name, including changing it to whatever he wants (subject to board approval, I suppose ).

    Arginine, you can name the next base if you want.

    In 2142, we can rush crawlers at Money V and Mor Ind. (We might have to save up a bit of cash... leave about 20ec in 2141, and earn about 45/turn.) That will be all the crawlers we need to start PTS in Mor Ind in 2143 (completing in 2144). In 2142, some of the other crawlers will need to gather closer to Mor Ind. That might mean they'll gather less than two mins that turn, but it's nothing compared to the minerals we'll gain from PTS.
    Attached Files
    Last edited by jtsisyoda; October 4, 2004, 01:45.
    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

  • #2
    The Spartans do have Doc:Flex. I wonder when we'll meet them. Note: They could, if they were paying attention, know how quickly we got Flex after Mobility. Whatever that's worth.

    End-turn file...
    Attached Files
    Last edited by jtsisyoda; October 4, 2004, 01:46.
    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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    • #3
      Also...

      I rehomed some crawlers to Mussels, to help get that Litigation Foil going. Speaking of those, I was thinking of renaming them to 'Gator Boats. A bit of double meaning... Litigator and Alligator. What do you think?
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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      • #4
        I've been thinking of handing over the turnplayer reins around 2150.

        It's getting harder to find the time, and I originally wanted to do this on a part-time or rotating basis only.

        Who's interested? I suppose there could be an election.
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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        • #5
          the CNO has a completely land locked city named after him...

          Comment


          • #6
            I feel strongly that we should rush a regular (cheap) foil (provided it does not interfere with getting the PTS) at Morgan Mussels, so we can get contact with a peaceful computer AI, from whom we could get:

            1) the comm link of the other AI on the island, heck they might even have the comm links of a few human factions.
            2) trade ~1 energy/turn per city
            3) the potential to trade for other techs (impactor weaponry if we are lucky).

            A cheap 2 row foil could be built quickly and relatively cheaply, and the comp is several turns away. Why delay? Seriously. Lets get that trade going and bring in the moola, and trade for weapons tech.

            Comment


            • #7
              I didn't think about that, Whoha. Oops. Maybe you could trade names with the future base on the chokepoint. Now that you mention it, Whoha, since you're the CNO, what do you recommend-- probe foil or transport?
              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

              Comment


              • #8
                I'd say transport then probe foil. you have 3 cities working on probe foils so switch one over to a transport for quick contact.

                but that gives away suprise, and they'd certainly rush their own probe defenders, however if they haven't started that yet they aren't on the ball.

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                • #9
                  My aim is to get quick contact with the 2 AIs on the continent. A transport is slightly more expensive and slower, but if it is made soon, it's fine with me. Especially if we load it up with probe teams .

                  I am worried about the Spartans deciding to launch a quick invasion on a neighbor (either human or AI), even if they don't know who it is. If the probe foil catches our eastern neighbor off guard, the uncertainty will be worth it.

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