Current Status
Gaians
Pop 11
Social Engineering
frontier, planned, wealth (NEW), none
Hive
Pop 38
police state, planned, survival, none
Data Angels
Pop 8
frontier, simple, wealth, none
Spartans
Pop 10
frontier, planned, survival, none
Morgan
Cash on Hand 36
As it was previously agreed that we would establish the base on the coast in the SE, I built it (the computer named it Morgan Gravitronics) to see the Social Engineering options. Including the new base, they are:
(40, 20, 40) - 26 ECs, 29 Labs
(50, 0, 50) - 32 ECs, 40 Labs
(60, 0, 40) - 40 ECs, 28 Labs (before turning 4 workers into doctors, after turning the four workers into doctors it is 36 ECs and 25 Labs)
Running (40, 20, 40) gets rid of 4 drones (SSR, ZZT, Impaler Polymers, and Morgan Vulcanolgy). You have to ensure SSR and Morgan Vulcanolgy are working high energy squares or they will still have drones.
The loss of the energy is more than offset than the gain of 7 or 8 mins (depending upon how you allocate workers) from the additional workers.
Military Situation
1. The MW in the Southeast is on top of the monolith, two sqares distant from Morgan Gravitronics.
2. The Hive scout in the south is no longer visible.
Military Suggestions
1. Move our probe back north because:
I want to minimize our contact with Yang now;
I want it back in the fungus holding the choke point; and
With it limited to only one square movement (unless on a road or river) it is unlikely that it will be able to infiltrate before it is either killed or captured.
2. Let the scout in Morgan Gravitronics stay there and wait for the MW to come to it. Move the Vet scout toward Morgan Gravitronics (MG). Next turn if the MW moves toward MG, have it attack it. If it wins, great, more cash and morale upgrade. If it loses have the vet scout finish the attack next turn.
Other Thoughts/Concerns
1. We will need to build a defensive probe in MG. Maybe not now, but very soon. It is now open to infiltration.
2. We should build a cheap *-1-2 probe to go south.
3. How long do we want to gamble on delaying the building of the HGP? Every turn that we put it off makes our industrial strength stronger (because we get to use those crawlers for minerals to make more crawlers), but we incur the risk that someone else might build it first. Plus with the new bases we building we are going to get greater drone problems.
Will we build it this turn or next? I recommend no later than next turn.
4. We now have 8 crawlers and will have 9 by next turn.
Possible Rushes this Turn
With the 36 ECs on hand, assuming we are not doing the HGP this turn we can rush:
Morg Indus. SC needs 6
SSR CP needs 15
RFR CP needs 8
MG former or defensive probe needs 15
Because we only have 36ECs we can only do three of the above.
Mead
Gaians
Pop 11
Social Engineering
frontier, planned, wealth (NEW), none
Hive
Pop 38
police state, planned, survival, none
Data Angels
Pop 8
frontier, simple, wealth, none
Spartans
Pop 10
frontier, planned, survival, none
Morgan
Cash on Hand 36
As it was previously agreed that we would establish the base on the coast in the SE, I built it (the computer named it Morgan Gravitronics) to see the Social Engineering options. Including the new base, they are:
(40, 20, 40) - 26 ECs, 29 Labs
(50, 0, 50) - 32 ECs, 40 Labs
(60, 0, 40) - 40 ECs, 28 Labs (before turning 4 workers into doctors, after turning the four workers into doctors it is 36 ECs and 25 Labs)
Running (40, 20, 40) gets rid of 4 drones (SSR, ZZT, Impaler Polymers, and Morgan Vulcanolgy). You have to ensure SSR and Morgan Vulcanolgy are working high energy squares or they will still have drones.
The loss of the energy is more than offset than the gain of 7 or 8 mins (depending upon how you allocate workers) from the additional workers.
Military Situation
1. The MW in the Southeast is on top of the monolith, two sqares distant from Morgan Gravitronics.
2. The Hive scout in the south is no longer visible.
Military Suggestions
1. Move our probe back north because:
I want to minimize our contact with Yang now;
I want it back in the fungus holding the choke point; and
With it limited to only one square movement (unless on a road or river) it is unlikely that it will be able to infiltrate before it is either killed or captured.
2. Let the scout in Morgan Gravitronics stay there and wait for the MW to come to it. Move the Vet scout toward Morgan Gravitronics (MG). Next turn if the MW moves toward MG, have it attack it. If it wins, great, more cash and morale upgrade. If it loses have the vet scout finish the attack next turn.
Other Thoughts/Concerns
1. We will need to build a defensive probe in MG. Maybe not now, but very soon. It is now open to infiltration.
2. We should build a cheap *-1-2 probe to go south.
3. How long do we want to gamble on delaying the building of the HGP? Every turn that we put it off makes our industrial strength stronger (because we get to use those crawlers for minerals to make more crawlers), but we incur the risk that someone else might build it first. Plus with the new bases we building we are going to get greater drone problems.
Will we build it this turn or next? I recommend no later than next turn.
4. We now have 8 crawlers and will have 9 by next turn.
Possible Rushes this Turn
With the 36 ECs on hand, assuming we are not doing the HGP this turn we can rush:
Morg Indus. SC needs 6
SSR CP needs 15
RFR CP needs 8
MG former or defensive probe needs 15
Because we only have 36ECs we can only do three of the above.
Mead
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