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2133 End Turn and 2134 Discussion

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  • 2133 End Turn and 2134 Discussion

    The turn has arrived and will be played shortly.
    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

  • #2
    Populations:

    G: 10
    H: 34
    A: 7
    M: 8
    S: 10


    Looks like me moving the scout to greet the MW was a mistake after all... it lost to the MW.

    We have a bunch of crawlers on Mt. Drogue now. We could build HGP almost any time now.

    Our scouts moved into Money V and Imp Pol, toward the MW. Another one will come out of Mor Vul next turn, to cover SSR. The SC just SW of SSR might need to go east next turn for safety.

    Imp Pol and RFR rushed crawlers this tun.


    Future plans:

    Money V can rush 11 mins of a CP in 2136. Doctor in 2135.

    SSR will complete a CP in 2139 without rushing. Doctor in 2137.

    Mor Vul can rush 9 mins of a CP in 2135. Doctor in 2134 (next turn).

    Imp Pol can rush the last 10 14 mins of a CP in 2137. Doctor in 2135. The crawler coming out of Imp Pol next turn can go to the forest just SW of the base.

    RFR can rush 11 or 12 mins of a CP in 2136. Doctor already assigned, but two doctors will be required in 2136. SC goes to (26,18) next turn, then (25,15). The SC currently at (25,15) goes to (29,13) to get two nuts for one turn, then moves on to (29,19) for one or two mins, depending on whether our former survives to finish that forest.

    After those CP's finish, I recommend nothing but SC's until we have enough for PTS. We should build HGP ASAP after we found our next base. This may be 2138 (or 2139? it will take some cash) at Imp Pol, after it finishes its CP-- Mor Vul's CP will have plopped down by then.
    Attached Files
    Last edited by jtsisyoda; September 2, 2004, 12:52.
    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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    • #3
      End of turn file...
      Attached Files
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

      Comment


      • #4
        I took my own advice and did one teeny change to the end turn file before sending it on to the Spartans. ZZT was at 10 mins, so I switched it to a crawler. Similarly, I suggest our upcoming new bases start with SC's instead of formers, unless we've already started all the SC's we need for PTS. Former time can be caught up, but only one faction can build the PTS.
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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        • #5
          Hmm, the angels have <=7 cities, but had 2 pop waiting to become cities for 3 turns. In a worst possible case scenario, they've had at most 5 cities working on crawlers for the past 4 turns. Therefore, it is not possible for the angels to simulatenously build 6 crawlers for a quick HGP (or WP).

          The more pods we see built, the less resources we know that were stuck into CP building. They did not rush the pods. The pods must be not be a high priority now, or the angels are short on moola.

          What SP is the Angels going for?
          Last edited by arginine; September 4, 2004, 02:28.

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          • #6
            I find our pop slightly worrying, but I agree that we really need HGP+PTS. Once we get those we can start expanding again.

            -- CTO #endgame
            #play s.-cd#g+c-ga#+dgfg#+cf----q.c
            #endgame

            Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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            • #7
              since they are slighty behind on tech they have VW, ME and PTS I think, and WP probably too

              to take care of the mindworm problem, i think the 3res armor would be good for our garrissons, its almost in the beeline for the PEG what also is needed if we go for economic vic

              Greetz

              btw it has almost been a month since the last post of chaunk, somebody has an idea what happened?
              http://www.danasoft.com/sig/scare2140.jpg

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              • #8
                Originally posted by -SafaN-
                since they are slighty behind on tech they have VW, ME and PTS I think, and WP probably too
                There aren't any SP listed as built on the screens though, are there? There shouldn't be any built by anyone.
                Veni Vidi Castravi Illegitimos

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                • #9
                  Have no idea what became of Chaunk, if jtisyoda wants to "challange" him for the CEO position it shoud be a bloodless "corporate take over" so to say.

                  If I was the Angels I would be working to snag SOME project after we finish our first. Presuming we get HGP they would try for PTS, if we get both then they will probly go WP. We cant possibly get all 3 of them and shouldnt even try. We want to grow explosivly as soon a PTS is up and running. Also it might be wise to throw Yang another bone to chew on soon we dont want him attacking right when were trying to grow.

                  I will try to have a look at the turn and come up with a definitive HGP scedual and perhaps even plan it out all the way to PTS if I have the time (dont expect any Kody's).

                  EDIT: You weren't gone that long Archaic (and welcome back)
                  He just ment potentialy Buildabule projects, as you said no one has built any real projects yet.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                  • #10
                    Is it possible to instabuild 2 SPs?

                    Following are a few things that I am thinking about. I have not made my mind up yet how we should proceed, but here are the questions I am thinking about:


                    How many crawlers will we need to build each SP?

                    I note that once we get HGP built RFR gets to use both its workers, and City of ZZT gets to use its worker, currently a doctor (on the monolith) - this is worth at least the production of two crawlers.

                    I know we would like to keep the crawlers around as long as possible to help with the building of the CP and more crawlers. The longer we hold off instabuilding an SP the more turns we we benefit from the mineral production of the crawlers (which help build more crawlers).

                    The longer we wait the greater the chance of losing an SP to another faction.

                    The sooner we get an SP the sooner we start getting benefits from it.

                    Do we instabuild the HGP, after we finish the CP before they found a base (getting maybe one turn of mineral production more out of them towards new crawlers)?

                    Then, build the PTS as soon as possible?


                    Mead

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                    • #11
                      We will have 8 SCs by next turn...

                      A CP costs as much as a crawler, and we will be building 5 of those over the next 6 turns... You only need 10 crawlers in order to build the PTS. We will have 8 next turn.

                      I would suggest a possible gamble:

                      We try to rapidly build the PTS in 3-4 turns with the new crawlers... With the enhanced production from our enlarged population ~7 bases making 5,6 mins each, we could get enough crawlers in ~6 turns to make the HGP.

                      This could work out if the Angels are not researching biogenics right now, or would prefer a different SP over the HGP. Hopefully they want the WP more than the HGP. The HGP isn't one of the best SPs. The main reason we want it is we need it if we want to pop boom with ~30 cities.
                      Last edited by arginine; September 4, 2004, 02:23.

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                      • #12
                        RFR actually has two drones, so HGP only helps RFR if it goes back to one pop (it will soon)... with two pop and HGP it'll still need a doctor. But, yeah, ZZT and other bases at size one, including the next five new bases, will be able to use their worker.

                        "Cheap" SP's like HGP, ME, and WP require 6 crawlers, plus 18 minerals. Expensive ones like VW and PTS require an even 10 crawlers.
                        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                        • #13
                          To build the PTS we need 10 crawlers. For the HGP we can use 6 crawlers, provided the base building the HGP has already accumulated 2 rows of minerals.

                          When to cash the crawlers to build a SP in a multiplayer game is a big question which I know little about. That topic has been discussed in some older threads outside of this private forum (ironically, some of the people who gave advice in those threads are our opponents)
                          Last edited by arginine; September 4, 2004, 02:29.

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                          • #14
                            Assuming the angels devoted 5 bases to crawlers starting in 2130, with 3 mins prod each. I assume they rush build at 24 mins. First round of crawlers at ~8 turns. The crawlers go to forest and increase prod to 5 mins. ~5 turns needed to build the next round of crawlers... That would give them PTS by 2143. That is a rough estimate. With more rush building, better bases and general tweaks it could be a few turns earlier.

                            The WP or HGP would only need 2 extra crawlers in addition to the 5, and they could be rushed, so 2138 would be more likely for those projects.

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                            • #15
                              What's our current level of cashflow? Upgrading crawlers isn't disallowed in this game, is it?
                              Veni Vidi Castravi Illegitimos

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