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2130 End Turn and 2131

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  • 2130 End Turn and 2131

    I saw the turn was up for us so I figured I would put up a thread for it and give some thoughts.

    Yangs Scout has moved out of view, sugjest our Probe team follows and tries to find our southern border.

    Some Crawlers were finished in Red Fungus and ZZT sugjest we crawl minerls from ZZT's Monolith (untill HGP is done) and move the RFR crawler north and work some forests start makeing more crawlers in thouse bases as well.

    Spend our Credits Hurrying one of the near completion Crawlers (perhaps the one at Morgan Industries and Return the 90% Damaged scout to a base (presumably RFR)


    Besides that theirs not much to do this turn. I am wondering if we have set a location for build the HGP yet? Do we have a time table for it yet?
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

  • #2
    I thought we agreed to monolith the scout to keep it ready?

    -- CTO #endgame
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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    • #3
      I downloaded the turn and took a look too.

      I cannot see much happening.

      I think we should move the probe further south. I think that has been already decided. I would like to know what is down there.

      If possible, I would like to use the probe to infiltrate Yang.

      Yes, we should concentrate on HGP for now, but we should be prepared for a few more CPs (3 after HGP is ready to be instabuilt) and probes (1 defensive *-1-1, and 1 more *-1-2).


      Mead

      PS

      Who's going play the turn? Jtisyoda?

      Comment


      • #4
        For some reason I didn't get a notification from the turn tracking thread, and I'm just now discovering the turn is up. I'll play it in a bit.

        There are some formers east of ZZT that are finishing a forest for that crawler.

        I was thinking Polymers was the best place to do HGP, since there will be a lot of 2-min squares within reach of it. We can have crawlers hang out near there until we decide to build it.
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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        • #5
          The Angels have switched to Wealth, so they have IA. They don't have Biogen yet, though, so HGP is safe for now. With a concerted effort they might beat us to PTS, so that should still be a priority.

          There's a MW north of Money V. Money V can build a scout next turn if our scout loses. A former just finished a road and can emergency-garrison the base for one turn while the scout is being built.

          Pops:

          G: 9
          Y: 32
          A: 8
          M: 8
          S: 8
          Attached Files
          "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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          • #6
            Southern Scout is heading toward RFR's monolith. Probe is still trying to go south, but bounced off the fungus again.
            Attached Files
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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            • #7
              Anyone have any ideas why the Angels have not switched to Planned or Free Market?

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              • #8
                Perhaps they don't have enough cash to switch yet. I've run into that before, 40 credits is alot for people that don't start with 100 like we do

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