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2117 end turn + 2118 discussion

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  • #16
    The end of the river that runs west of Morgan Processing will lead to some good base sites, I believe. 2 E bonuses, rainy squares, rivers, monolith. Bit on the flat side, but still could be worth considering. The distance that the CP trip would take puts it out of our reach for a while, though.

    I like the way that the road network is progressing, but I'm not so sure about what the Former SW of Morgan Processing is up to. It sounds like it will be roading to the scout's current position, which is 7 formerturns of work + 4 turns of moving. I think it's not that great an idea at the present time. The energy bonus on top of the hill (N,N from the scout) would make a good site for a crawler factory. Lots of rockiness and decent food, once the fungus is gone.

    --CTO #endgame
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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    • #17
      Just took a look at 2118

      EDIT: Moved to 2118 end turn + 2119 discussion thread


      Mead
      Last edited by Mead; July 25, 2004, 22:01.

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