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  • 2113 end turn + 2114 discussion

    Crunch time re: bases is next turn, so we need to decide before someone plays the turn!

    Since both bases are size 2, I rushed both CP's. MorMet was 2.e.c for one min. As thats the cheapest we can get it, I figured its still a good deal
    MorInd was 56 e.c. IIRC. I wrote that down but my computer crashed just after I'd saved the end turn so I don't know exactly sorry...

    Edit: Also changed both their workers onto the most mineral intensive squares possible for greater carry over next turn.

    NW scout moves back to MorInd. Found a pod 2 w of MorInd. May be worth popping on the way home incase we can get a free former or rover or somesuch. Otherwise we should leave it until we can place a base next to it.
    Ind. SW scout moves along river then onto flat square. Nothing exciting alas. Will move SE towards Yang unless someone objects strongly & persuasivly.
    E scout carries on home for disbanding.

    I will be unable to play the next few turns I think. Certainly from Thursday til next sunday I'll be unavailable, and before then may be a bit dodgy. JT, can you do the next few?
    Attached Files
    Last edited by Chaunk; July 20, 2004, 10:39.
    Play hangman.

  • #2
    Western view.
    Attached Files
    Play hangman.

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    • #3
      Eastern view. Not much changed here really...
      Attached Files
      Play hangman.

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      • #4
        Power graph stuff:

        Gaian's fell a little and now have pop 2. They certainly produced a CP last turn.
        Hive rose again.
        Uni no change?
        Angels no change. Still on pop 4.
        Aparently pop increases from existing bases does change the power graph as we can see from our sudden rise this turn.
        Spartans grew a litte, now pop 3. Expect them to go back to pop 2 next turn.
        PK's no change?
        Attached Files
        Play hangman.

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        • #5
          Sure, I can play the next few.
          "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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          • #6
            Originally posted by jtsisyoda

            Sure, I can play the next few.
            Cool, thanks

            Posting turn within a couple of minutes.
            Play hangman.

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            • #7
              Why on Chiron did you send the Southern Independent Scout North their was obviosly very little of importance to explore up their and it was high time to start moving south into unexplored territory as I and several others had been advocating for several turns now. If you feel differently tell us you dont plan to do something differnt so we can atleast discuse it, I am going to ask that you start posting the movments you plan for each scout in the turn threads. Now we wont make contact with Yang for atleast 2 turns longer.
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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              • #8
                My dear Impaler, I'm sorry you feel so annoyed. My reasoning was this:
                • None of the scurity personnel has given me explicit orders for the movement of the scout. You've expressed a preference that it goes to meet Yang, which I somewhat agree with. However, there has been much more agreement over meeting Yang with a probe team and hopefully infiltrating him on first contact.
                • There has also been much discussion and complaining about us not exploring for very much longer due to disbanding our current scouts. I knew we were near the end of our land in that area and that we wouldn't be back for long. It's definatly worth checking out to see what's there.
                • One of the potential solutions to the no explore problem would be an independent unit, such as that from a pod. If there had been a pod there, a rover would be invaluable, and we'd never have known without going there.
                • Delaying contact with Yang may be a VERY good thing indeed... it depends how much Buster has beefed him up.


                In short, I moved it there because the potential gain we could have had was far greater than the cost of moving it out of the way slightly. I'd happily do it again.

                I will not be posting the intended movement of every scout every turn, nor every other movement. I don't have time or inclination to do so. If you wish to, you could post your recommendations here, in whatever level of detail you feel apropriate, and I'll take them on board as I have been doing so far in this game. If you want someone else to be CEO then tell me so, and I'll happily stand down. I'm quite sure there is something else I could be doing with my time.

                Edit for formatting and gramar
                Last edited by Chaunk; July 20, 2004, 20:34.
                Play hangman.

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                • #9
                  Also, Impaler, bear in mind that while your recommendations were posted on the turn threads, I posted contrary recommendations on numerous occasions. So it was hardly like Chaunk was flying in the face of a unified Board decision.

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                  • #10
                    Impaler, please relax and be civil when you have a grievance. In a demo game, it's pretty much guaranteed that some things won't go as you hoped. I'd like to see the scout head south, but I agree with others that there was no clear consensus.

                    One person being upset does not warrant talk of resignation. Chaunk, you have done an excellent job. You and I disagree on a couple points of theory like PTS and base placement, but you have shown skill, reliability, initiative, and good communication (regarding both making suggestions and listening to others' arguments). We could hardly ask for more from any CEO.
                    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                    • #11
                      I'll be available about nine hours from now to play the 2114 turn that was passed to us a little while ago. Now is the time for suggestions.
                      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                      • #12
                        I agree with jtsisyoda, Chaunk has done a great job as CEO and there is no reason for him to stand down.

                        Also, how about SW,S from Morgan Industries as a base site?

                        -- CTO #endgame
                        #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                        #endgame

                        Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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                        • #13
                          I personally would've said S+S from Morgan Ind. At this point, we really need to claim more territory to the south, even if it's only one tile, plus there's the issue of our base grid. We can't afford to be too slapdash with our inner core bases.
                          Veni Vidi Castravi Illegitimos

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