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2113+ base placement

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  • #16
    Voted 1, then 3. A safe pod pop, which may be able to pop a former completion, or something equally as valuable, is worth another turn to settle, IMO. Especially in the early game, we need to take every advantage we can get. This one might be a risk, but I think it's worth it. Imagine the benifits if we, for instance, manage to pop the University or Peacekeeper comm.
    Veni Vidi Castravi Illegitimos

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    • #17
      Finally threw a penny... err... cent and voted #3 and #1 in that order. There were certainly enough reasons for #2 instead of #3 but also vice versa.

      After that, I'd vote for a base site near that mineral bonus and then a focus on territorial expansion to the south.

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      • #18
        Oh yea, I voted two then one, I feel that we should get our cps down asap.

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        • #19
          Argh! It's still dead level 5 each...
          Play hangman.

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          • #20
            Erm, are you sure about that "safe pop" thingie?

            I was playing a SP game today, as Yang, librarian. It´s MY 2103 and three pods were in base radius. I popped them all, and TWO of them contained worms!!! The second turn! Within range of first base!!!

            So much about "safe pops"

            Did anyone experience this situation, too?
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            • #21
              The safe pop is only safe when the pod is next to the base. Being in the base radius reduces the odds IIRC, but doesn't eliminate them.

              As this poll is so close, I'll go back to 1 & 3 to make 6:5 in favour of 1 & 3.
              Play hangman.

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              • #22
                I wish I had thought this out before... the idea of spreading out early bases to speed future growth leaves out an important fact. Right now, we have no formers and no roads, so moving a CP one more square out is expensive. Soon, we'll have four formers and roads all over. So in the future, in one turn we can move a CP three squares out. Early bases should thus be close, and later bases can afford an extra 2/3 move to provide space.

                Unfortunately, it's too late. I already played 2115 and moved the CP out next to the pod in accordance with the majority's wishes. It's my fault... I should've pointed this out so people could take all factors into account.
                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                • #23
                  Originally posted by jtsisyoda
                  I wish I had thought this out before... the idea of spreading out early bases to speed future growth leaves out an important fact. Right now, we have no formers and no roads, so moving a CP one more square out is expensive. Soon, we'll have four formers and roads all over. So in the future, in one turn we can move a CP three squares out. Early bases should thus be close, and later bases can afford an extra 2/3 move to provide space.

                  Unfortunately, it's too late. I already played 2115 and moved the CP out next to the pod in accordance with the majority's wishes. It's my fault... I should've pointed this out so people could take all factors into account.
                  Yoda

                  I think they knew about it.

                  It was stressed earlier that we needed to get the bases planted quickly and the river system enhanced the mobility of the CPs. I think the majority decided to swap that for the chance to get a good result out of the pod pop. It was a reasonable trade off. We may get a good, or very good, benefit from the pod next to spot 3.

                  In any event, both bases should be established next turn.


                  Mead

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