Since MorInd will only get to just get to 10 min in time for growth in 2 turns, popping an energy bank to completion isn't an option. Therefore didn't attempt to.
SW scout popped a monolith.
NW scout popped a minerals bonus.
E scout started back home.
CentEcol next turn.
Both bases grow in 2 turns and so will need to have doctors set next turn.
SW scout popped a monolith.
NW scout popped a minerals bonus.
E scout started back home.
CentEcol next turn.
Both bases grow in 2 turns and so will need to have doctors set next turn.
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