Seems we miscalculated last turn alas. Net node effect left us with 7 labs points in MorInd not 8, and so we only produced 10 labs points not 11. The inefficiency must have been taken off from the total labs points, not the labs points pre multiplying facilities (Sorry thats not a clear sentance ) The ironic thing being that we managed to pop both pods
Southern pod-> Monolith. Found the southern coast. Suggest square 2 south of MorMet be our next base location after the slopes of Mount Drogue.
Eastern pod-> Monolith too!
MorInd scout moved into MorInd. Will explore Northwards unless I get different orders from the CSO.
NetNode at MorMet could be rushed for 134-140. We only have 130 so thats not an option atm. I was hoping we would get cash from one of the pods, then we could rush the netnode and get IndEcon next turn. Alas no.
The angels took the tech lead. They now have IndBase. The Gaians are now the only faction not to have researched a tech. It appears as if the uni also got their first tech last turn.
I set sliders to 50/0/50 as whatever we set, we can't get indEcon next turn. 50/0/50 gets us the most e.c.s.
Both bases grow in 7 turns. MorInd gets its CP in 15, while MorMet in 7. In reality, they're both set to produce in 8 turns with a little e.c. application at MorInd and a small doctoring at MorMet
I'll post the turn in about 4 hours unless someone has some suggestions of things that need to change.
Southern pod-> Monolith. Found the southern coast. Suggest square 2 south of MorMet be our next base location after the slopes of Mount Drogue.
Eastern pod-> Monolith too!
MorInd scout moved into MorInd. Will explore Northwards unless I get different orders from the CSO.
NetNode at MorMet could be rushed for 134-140. We only have 130 so thats not an option atm. I was hoping we would get cash from one of the pods, then we could rush the netnode and get IndEcon next turn. Alas no.
The angels took the tech lead. They now have IndBase. The Gaians are now the only faction not to have researched a tech. It appears as if the uni also got their first tech last turn.
I set sliders to 50/0/50 as whatever we set, we can't get indEcon next turn. 50/0/50 gets us the most e.c.s.
Both bases grow in 7 turns. MorInd gets its CP in 15, while MorMet in 7. In reality, they're both set to produce in 8 turns with a little e.c. application at MorInd and a small doctoring at MorMet
I'll post the turn in about 4 hours unless someone has some suggestions of things that need to change.
Comment