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ACDG Minigame - Diplomacy Advice...

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  • ACDG Minigame - Diplomacy Advice...

    Hi,

    (to avoid any confusion in the first place, this is about the minigame, not the real ACDG3)

    I just met my first faction ever in a MP SMAC game and would like to seek some advice now. (Good it is still the ACDG minigame and not an ordinary PBEM ).

    Current state of affairs:
    Year 2128, just founded my 6th base (Morgan Processing), got IA two turns ago. A seventh pod will finish at Morgan Metallurgy next turn. Every base except MorInd (Def Synth Probe) is making crawlers. Cash is 0 although I'm making 25 cr/turn now so that does not hurt , Biogenetics in a few turns.

    Last turn I met a seething (and jungle based!) Domai in the north, giftet him quite a few techs (CentEcol, IndEcon, PlanNet) and exchanged IA for a Treaty. (was that too much?) He went dramatically up the power chart... (Before him, I was the tech leader, thanks for the good foundation, guys )

    Planned uture strategy:
    Manufacturing:
    Plant the 7th base towards Domai, plant enough forests, each base gets 2 permanent crawlers on forests, continue with crawlers, insta-build the HGP, then the PTS. One probe team will infiltrate Domai ASAP, one probe team will go to the sea.
    (What about rectanks somewhere in between?)

    Nut heavy bases will be making pods, mineral heavy bases arount Mt Planet will be making a second former for each base and probe defenses for each base.
    After that I'll drop another one or two bases on the Domai front, then expand to the west (and south) with a vengeance. The southern area will become my navy dock area (two or three coastal bases more)

    Research:
    Biogen, Flex, then most probably directly to restriction lifting because of Mt Planet energy abundance (although I'm not quite sure yet since Deidre AI is known for early AdapEcon & PEG building).

    Diplomacy:
    Domai is invited to expand a bit more to the south-east (from his view) to become a good and secure barrier between me and anyone else from the north and east.

    Main question now: Would it make sense to try becoming Pact Brother to Domai (more commerce (he must have been growing like a weed in that jungle) and regularly feeding him some mediocre techs) or is a friendship sufficient because of not becoming involved in any conflict he might trigger?

    Intelligence sidenote: Hercules played the last Angel turn in the minigame instead of Geo with the comment "For better or for worse:".

    Thanks for any comments but not too much (the real thing is more important)

  • #2
    One attachment might be helpful:
    Attached Files

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    • #3
      I'll download the turn and take a look at it in the morning. Do you have the turn from the beginning as well? I need to see how Domai would have reacted in other situations.

      A Pact with Domai certainly seems best. No one can build military like he can, and Morgan certainly doesn't have any hopes in that regard in the early game. By giving him those techs, you've probably allowed him to concentrate on military ones for a while. Good for you if he helps to defend you, very bad otherwise.
      Veni Vidi Castravi Illegitimos

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      • #4
        From the "While we are waiting game" thread:

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        • #5
          It sounds to me like you were execivly generous, I always take the "This continent isn't big enough for the 2 of us" atitude. Admitedly Morgan vs Jungle Domi isn't a good match up for us so probly best to be peacefull for the time being. Once we have built up our Economy and Industry we can Concour him and consolidate control of the whole land mass.

          Consentrate on getting your SP's done for now and getting your exploration ships out exploring and Poping Pods. If you have any AAs use them for thouse Projects especialy if other factions start to build them as well. With HGP and PTS you will be set. Expand as far to the north as possible, squeeze Domi down to as little land as possible, then turn southward. You should have almost no problem with Drones if you can get both thouse projects. It would also be good to get SotHB at this point for Crawler upgrading it takes 90 Credits to upgrade too a synth trance Crawler. It might even be worthwial to change your alocations to 80% Econ so as to rapidly get the Credits for thouse Projects. I would say you need 5 upgraded Crawlers for both thouse projects. Also make shure you have Recycling tanks before PTS so your expanded populations dont starve.
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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          • #6
            The sooner you get HGP, the sooner you can expand to the second b-limit.

            Re: PTS... A two-nutrient square at each base can substitute for an RT, although the ideal situation is an RT and three forests. But as long as you have the nutrients, don't delay PTS. Most of it's power is it's "head start" effect. Then only after I build PTS, I'll put out a few crawlers to crawl.

            I would agree giving Domai IA is awfully generous. If there are any players in contact with him, they can trade or probe to get it.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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            • #7
              Since this isn't the actual game, we might want to make it official policy to butter up the comps with lots of tech. How the AI responds to bribery will be useful in our current game. If we find a few more comps, we might have to instigate a war.

              We also might want to wait on building the SPs, and see how long it will take the human players to build them.

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              • #8
                The minigame doesn't have the same diplomatic setups however. Anything we could gleen from it wouldn't help for our specific situation.
                Veni Vidi Castravi Illegitimos

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                • #9
                  We seem to be using the same strategy in both games. If the other teams are lazy, they'd be using the same strategy as well. The only thing I'm concerned about is revealing which projects we are going to go for and how fast.

                  In the very least, This game would be useful to see how the AI responds to bribery.
                  Last edited by arginine; July 11, 2004, 18:50.

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                  • #10
                    How's the early Flex thing going, AndiD? Get out there and infiltrate!
                    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                    • #11
                      I didn't go for Flex before IA to carry over the "momentum" of the first 10 minerals at several (non-coastal) bases (first time I was able to calculate something like that beforehand ). After Biogen, I'll Flex and probe them. But thanks for the reminder!

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                      • #12
                        Just skimmed the entire turn tracking thread for the minigame... it is "intense rivalry" ON - well I think I got lucky with that Domai treaty after all.
                        Anyone here having played any game with that setting against the AI?


                        FWIW, some intelligence info about the other factions in 2138:. (Gaians are AI):
                        - Sparta: Kassiopeia is only one playing (a Captain, so noone high ranking)
                        - Sparta seems to go military, were leading in Mil until I fed techs to Domai and he started building advanced stuff...
                        - Sparta still Frontier/Simple/Survival in 2138.
                        - Sparta currently lowest of human factions

                        - Angels: (Mostly) Geo and (sometimes) Hercules are playing (either they waste their precious (= little, 12 members) resources in coordinating themselves or playing without in-depth strategy)
                        - Angels had a sudden tech surge, either pod popped or did SotHB -> IA (?); they are now in tech lead (OK, I have been doing 60 econ / 40 labs for a few years now to rush-build my crawlers)
                        - Angels got IA about 8 years after me (not from Domai, they don't have his comm freq)
                        - Angels were quickly doing Frontier/Planned/Survival and switched to Wealth as soon as they got IA.
                        - Angels still don't have Biogenetics, HGP should be MINE

                        - Both don't seem to place much focus on horizontal expansion, I'm still the best in territory in 2138 with seven bases...
                        - Both are rather quick in turnplay.

                        - Noone has started any SP yet.

                        Darn, SotHB's free tech could have been mine, with Domai, Believers and Cult as AI there is noone able to match my research speed; Morgan equals the Uni in that relation...

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                        • #13
                          Trust me, being on the receiving end of all the crap he can throw at you is not a good thing, and by keeping him up with techs, none of the other factions can bribe him with techs(though they will be able to probe from him).

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                          • #14
                            Sparta can't switch to fm this early, it would kill them. Though they should be in planned unless they just skipped that tech.

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                            • #15
                              It's me again, interrupting the really important discussions...

                              HGP completed in 2141, first one to complete any SP. PTS is due in a few turns, just getting those bases down back to size 1 before and expand.

                              I met the Spartans! or rather... they met me with a gun foil. (A synth def probe in your coastal base prevents a naval unit from taking it... didn't know that before... got lucky, I suppose...) We're at informal truce now, he's a bit below in the power graph but leader in military again.

                              As we discussed some while ago, a pact with the Spartans could be feasible for both sides, they focus on military techs, exploration and conquest and I focus on builder stuff and cash. Cooperative victory is on, so we can stay pacted, crush every other faction and win together in the end. (apart from betrayal of course...).

                              Question now since I don't have any SMACX multiplayer diplomacy experience: Shall I contact Kass or shall I wait till he contacts me? What might he think of my suggestion? Other ideas? Suggestions?

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