After popping a NetNode to completion at MorInd, we now have a delightful problem. We have the possibility of getting IndEcon in 2 turns, but there is a risk involved.
We have 2 options:
Option A
If we set sliders to 20/0/80 AND pop 2 pods this next turn (2106), then we will get IndEcon in 2107, 2 turns time. The risk is that we may only pop one pod. Although we can see two pods with units next to them this turn, one of those pods is in fungus. There is only a 33% chance the scout will make it into the fungus to pop the pod.
Should the scout fail, then we will lose at least 33% of our labs production for 2108, which would be when we get IndEcon. Should the scout succeed, then we get IndEcon a turn early and all rejoice etc.
There is also a chance that even if the scout fails to move into the fungus, the other scout will pop the pod and complete a second net node, meaning we can easily gain the labs points we need. Long shot I'd say
Option B
If we set labs to 50/0/50, then we resign ourselves to not getting IndEcon until 2108, 3 turns from now. In the mean time, we would gain an extra 3 e.c.s/turn and the labs point lost in 2108 would be ~12% at most. We would however, end up with 3 fewer labs accumulated in 2108 towards centauri ecology in this case.
More detailed descriptions and some number crunching etc, can be found here .
Remember also, that only posted votes count. You must post and say what you voted for, for your vote to count.
You have 24 hours
We have 2 options:
Option A
If we set sliders to 20/0/80 AND pop 2 pods this next turn (2106), then we will get IndEcon in 2107, 2 turns time. The risk is that we may only pop one pod. Although we can see two pods with units next to them this turn, one of those pods is in fungus. There is only a 33% chance the scout will make it into the fungus to pop the pod.
Should the scout fail, then we will lose at least 33% of our labs production for 2108, which would be when we get IndEcon. Should the scout succeed, then we get IndEcon a turn early and all rejoice etc.
There is also a chance that even if the scout fails to move into the fungus, the other scout will pop the pod and complete a second net node, meaning we can easily gain the labs points we need. Long shot I'd say
Option B
If we set labs to 50/0/50, then we resign ourselves to not getting IndEcon until 2108, 3 turns from now. In the mean time, we would gain an extra 3 e.c.s/turn and the labs point lost in 2108 would be ~12% at most. We would however, end up with 3 fewer labs accumulated in 2108 towards centauri ecology in this case.
More detailed descriptions and some number crunching etc, can be found here .
Remember also, that only posted votes count. You must post and say what you voted for, for your vote to count.
You have 24 hours
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