Both bases switched to net nodes.
Eastern scout pops eastern pod. Energy bonus. Meh! There's another pod further east but it's in the fungus and so may not be immediatly poppable.
Western scout pops pod by MorInd. NetNode! Note that the node effect kicks in next turn, since labs production comes after mineral production. Yay!
Independent scout moves south.
Movement over! However, we now have an interesting choice. Do we switch sliders to 50/0/50 and move a worker at MorInd to the energy bonus for 9 tech/turn and 4 e.c. after maintenance or leave them at 30/10/60 for 10 tech/turn and 1 ec/turn after maintanance plus one extra min/turn. I'm thinking the first is better. In the latter, if we pop 4 pods we won't waste any labs. However, if we pop less than 4 pods, we will waste no.pods popped + 2 labs, potentially 5 labs points, thus wasting our net node bonus for a few turns. However, in the former (50/0/50) we waste no labs points popping no pods, and are gaining 3 e.c. a turn more. If we only pop one or two pods, the loss is negligable, and in any case, less than the latter case. The mineral does make a difference, however, we can easily afford to buy a CP from 10 mins, and the extra energy will only be needed for 3 turns, so we can still acrue 10 mins in the 7 turns before growth from next turn.
I've convinced myself typing this, so executive decision made, 50/0/50 sliders set and worker moved
Feeling somewhat chicken though, I'm gonna post the end turn and give people a few hours to complain though. Probably 5 hours or so before I post the final turn.
EDIT: After making this post, sliders were adjusted to 20/0/80 for the possibility of IndEcon in 2 turns instead of three.
Eastern scout pops eastern pod. Energy bonus. Meh! There's another pod further east but it's in the fungus and so may not be immediatly poppable.
Western scout pops pod by MorInd. NetNode! Note that the node effect kicks in next turn, since labs production comes after mineral production. Yay!
Independent scout moves south.
Movement over! However, we now have an interesting choice. Do we switch sliders to 50/0/50 and move a worker at MorInd to the energy bonus for 9 tech/turn and 4 e.c. after maintenance or leave them at 30/10/60 for 10 tech/turn and 1 ec/turn after maintanance plus one extra min/turn. I'm thinking the first is better. In the latter, if we pop 4 pods we won't waste any labs. However, if we pop less than 4 pods, we will waste no.pods popped + 2 labs, potentially 5 labs points, thus wasting our net node bonus for a few turns. However, in the former (50/0/50) we waste no labs points popping no pods, and are gaining 3 e.c. a turn more. If we only pop one or two pods, the loss is negligable, and in any case, less than the latter case. The mineral does make a difference, however, we can easily afford to buy a CP from 10 mins, and the extra energy will only be needed for 3 turns, so we can still acrue 10 mins in the 7 turns before growth from next turn.
I've convinced myself typing this, so executive decision made, 50/0/50 sliders set and worker moved
Feeling somewhat chicken though, I'm gonna post the end turn and give people a few hours to complain though. Probably 5 hours or so before I post the final turn.
EDIT: After making this post, sliders were adjusted to 20/0/80 for the possibility of IndEcon in 2 turns instead of three.
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