For those not aware, Chaunk has stepped down for reasons that can be found in another thread. Hopefully he will return shortly. Meanwhile, as COO, I'm the backup turnplayer...
Here is the mid-turn save.
Wounded scout popped a monolith, and is now healed and veteran status. MorgCon is working the monolith. Western scout bounced off the fungus. Eastern scout moved east and found two pods.
Tech: InfoNets complete... 8 tech/turn, 1 accumulated, cost: 35, next tech in 5 turns (Ind Econ)... If we pop two pods, it will be in 4 turns.
FM would increase our energy output from 10 to 15. This would probably increase our tech output to 10. Assuming we get Cent Eco about 5 turns after Ind Econ, we'll have it in plenty of time to build formers after the CP's complete.
No other faction has Ind Base, and only the Angels have InfoNets. All player factions are size 2.
Note that MorgCon grows in 9 and completes the CP in 9. However, my calculations indicate that assigning a doctor just before growth means it won't quite finish until the following turn.
I will be available to finish the turn in approximately 12 hours, based on any feedback between now and then.
****
Possibilities next turn...
Western scout tries again to auto-complete a Node.
Eastern scout should pop one of the pods to try to auto-complete a Node.
Veteran scout heads for the river for the southern pod.
Here is the mid-turn save.
Wounded scout popped a monolith, and is now healed and veteran status. MorgCon is working the monolith. Western scout bounced off the fungus. Eastern scout moved east and found two pods.
Tech: InfoNets complete... 8 tech/turn, 1 accumulated, cost: 35, next tech in 5 turns (Ind Econ)... If we pop two pods, it will be in 4 turns.
FM would increase our energy output from 10 to 15. This would probably increase our tech output to 10. Assuming we get Cent Eco about 5 turns after Ind Econ, we'll have it in plenty of time to build formers after the CP's complete.
No other faction has Ind Base, and only the Angels have InfoNets. All player factions are size 2.
Note that MorgCon grows in 9 and completes the CP in 9. However, my calculations indicate that assigning a doctor just before growth means it won't quite finish until the following turn.
I will be available to finish the turn in approximately 12 hours, based on any feedback between now and then.
****
Possibilities next turn...
Western scout tries again to auto-complete a Node.
Eastern scout should pop one of the pods to try to auto-complete a Node.
Veteran scout heads for the river for the southern pod.
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