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2101 end turn

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  • #16
    If we pop a nut bonus, should we work that (A 4-0-1 square) and build a CP first off instead of the scout? We'd get much faster growth (6 turns) and so we'd have to rush the CP along quite a bit, but with no rectanks soon, it'd be the best way to spend our money.

    Barring that, consider the above done. (Providing the square 2 moves along the river isn't rocky...)
    Play hangman.

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    • #17
      Well, we got energy, so the issue's moot. Let's get exploring.

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      • #18
        *bump* after copying over lots of threads from our off-site forum

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