I'll give that a yea vote, Chaunk.
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Game Discussion - Turn 2101 onwards
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We have the turn now so lets open up and see what the general shape of our land mass is, as far was we know their may be water between us and the Pole itself or we might be on the southern edge of a polar wrap around continent. Lets deside the scouts movemts based on overall shape.
It seems that moving both Pods SW is the predominent choice. We already have out tec choice desided as well and once we resolve the scout movment isshue we will be done and can play the turn. I am hoping we can have it done in less then 24 hours, I want this game moving FAST so we should aim for 24 as our goal with the second 24 being as back up.
I will also start developing a Map of our territory and eventualy the planet as a whole so expect a "Map Room" thread soon.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Chaunk, I think Impaler's idea was for you to open the turn, move a CP SW, and show us what you find. But we seem to have a general agreement regardless.
Going N toward the pole is not necessarily bad. If we find an area we can turn into an inland sea park, that would be cool."Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle
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