Plant two more bases next turn, exhausting our CPs. Switching to Demo becomes much more attractive, except for the detail of not having EthCalc.
Pop the pod northwest of our northernmost colony pod, after planting a base on its spot ((60, 60), IIRC). As it will be next to a base, nothing worse than an earthquake can happen, and an earthquake at such a high elevation wouldn't do much anyway. If we get lucky, we can get an instant rush build (which would be a crawler-2-2 monstrosity).
More forming.
Rush Rec Commons where most economical, set doctors elsewhere.
Pop the pod northwest of our northernmost colony pod, after planting a base on its spot ((60, 60), IIRC). As it will be next to a base, nothing worse than an earthquake can happen, and an earthquake at such a high elevation wouldn't do much anyway. If we get lucky, we can get an instant rush build (which would be a crawler-2-2 monstrosity).
More forming.
Rush Rec Commons where most economical, set doctors elsewhere.
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