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  • #16
    I don't recall seeing Yang researching Calculus often - he is usually the first to develop missle weaponry and D:AP. Calculus is a priority, but a distant one - we need our next wave of bases planted, and also equip bases with Rec: Commons - we can get Demo and Creches then and popboom.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    • #17
      And Creches are a substitute of Eth Calc IIRC..
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #18
        Creches only provide +1 effic, not +2...

        And you have to build them, and they cost maintenence.

        Do we go temporarily police state with the base wave turns or so, then switch to demo?

        (However, it will cost us 80 credits, which is not so attractive). Do we have any commerce at the moment? With police state anyhow, it will enable us to nerve staple. With good luck, if sunspots hit us at the time too. :
        Arise ye starvelings from your slumbers; arise ye prisoners of want
        The reason for revolt now thunders; and at last ends the age of "can't"
        Away with all your superstitions -servile masses, arise, arise!
        We'll change forthwith the old conditions And spurn the dust to win the prize

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        • #19
          Creches provide +2 effic to their base for purposes of energy lost to inefficiency.

          We cannot nerve staple bases without running Police State. The cost of that would be 40 ECs (assuming we proceed immediately to Demo) + lost trade for the next 300 or so turns + substantially reduced energy flow for a turn.

          We will want creches for the +growth before we want them for the +effic. Of higher priority are rec tanks and rec commons, as well as crawler and former fleets and garrisons.
          "Cutlery confused Stalin"
          -BBC news

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          • #20
            See my comment about sunspots. Its just a remote, but still quite real, possibility.
            Arise ye starvelings from your slumbers; arise ye prisoners of want
            The reason for revolt now thunders; and at last ends the age of "can't"
            Away with all your superstitions -servile masses, arise, arise!
            We'll change forthwith the old conditions And spurn the dust to win the prize

            Comment


            • #21
              Are random events enabled in the ACDG? I haven't seen one yet, but that's no guarantee.
              "Cutlery confused Stalin"
              -BBC news

              Comment


              • #22
                Usual scenario rules I believe.
                SMAC/X FAQ | Chiron Archives
                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                Comment


                • #23
                  As a Lord of Progress I felt a need to bring up this discussion once again.

                  The situation:

                  It has been decided that our next tech to research will be Env Ecol, but things after that are unclear.

                  Earlier on we had agreed that we b-line first for IA, then restriction lifting and then clean minerals.

                  Lately we have come to conclusion that Neural Amplifier SP could be very useful to us (due to our NL army, which is going to rise).


                  So what I propose is that we go for:

                  1.SofTHB
                  2.NeurGraft
                  3.BioEng

                  after we finish Ecol Eng and Env Eco


                  Pro are that we can get many good things at one shot (we should also consider Longevity Vaccine a VERY useful project as it could solve our B-Drone problems easily).

                  List:
                  1.Minerals 3+ - boreholes become useful (that's our shot to victory due WP)
                  2.Rise/lower land (our strategic decision bout landbridge in N)
                  3.Energy 3+ - solution for our slow research, again boreholes save the day!
                  4.Tree Farms - we need it if we're not going to Condense all forests and we need it if we are going to (ecodamage), + if we are going to multiply econ / psych
                  5.Prereq for CentEmp and EG and our own MWs! (SofTHB)
                  6.Neural Amplifier (psi armor becomes the best armor with this - always 1:1 + morale modifiers!!!)
                  7.Bioenhancement Centers (we might use them in some ilitary bases for +1Lifecycle)
                  8.Clean reactors - our terraformers become unstoppable!
                  9.LV: -2 drones per base (B-Drones? What is that??)
                  10. 3 VERY valuable techs for trading with other factions!

                  Cons: none (the only thing I can think about is that we do not get useful military techs, but we can ALWAYS steal them from Yang as his research speed is quite good)

                  And I think that Neural Amplifier is even more valuable than MCC, as it gives bonus to ALL NL units, and the bonus is better.
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                  Comment


                  • #24
                    I see a plan for getting intelectual integrity and ethical calculus within this research cycle - I suggest we at least consider it.
                    SMAC/X FAQ | Chiron Archives
                    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                    Comment


                    • #25
                      Ethical calculus is good for Creches and later Demo, but you can only get full use of demo after BioEng (due to support costs)

                      Also - it's a low level and common tech, so we can get it for Ecol Eng + require some other things (other tech, maps, payments etc.)

                      Intel. Integrity gives us NO credit!
                      You want to build CDF?

                      For what reason?

                      If landbridge is sunk, there is no need of CDF!

                      And noone (read "no Spartan") is so stupid that he transports large amounts of troops overseas, risking to sink them and to be by target and meet enemys needlejets..

                      Just take the savegame and make an estimate how much would it take!
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                      Comment


                      • #26
                        Intellectual Integrity is quite useful to even us, as it allows us to build police units, and suppress 4 drones between them and rec commons. When a city reaches 5, just start making useful specialists.

                        On your list, binTravkin, we will not gain the ability to raise/lower (already have it from WP) and the ability to build the EG (disabled).

                        If we aren't going to build the CDF, then we might as well trade Sparta the tech and let them build it; I'm sure we can get some value out of it, if they have anything interesting for us. If we are, we'll need IntInt before them. I still favor boreholes above all this.
                        "Cutlery confused Stalin"
                        -BBC news

                        Comment


                        • #27
                          Intellectual Integrity is quite useful to even us, as it allows us to build police units, and suppress 4 drones between them and rec commons. When a city reaches 5, just start making useful specialists.

                          On your list, binTravkin, we will not gain the ability to raise/lower (already have it from WP) and the ability to build the EG (disabled).

                          If we aren't going to build the CDF, then we might as well trade Sparta the tech and let them build it; I'm sure we can get some value out of it, if they have anything interesting for us. If we are, we'll need IntInt before them. I still favor boreholes above all this.
                          Ok, I just didn't read the DA contact thread.

                          I don't think Spartans will have the need for IntInt, as they have probaby 2-3 turns left to finish Doc:Loy, so they will switch to IntInt themselves.

                          I have an idea but that will be posted in DA contact thread.
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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