I propose that we open the turn, build Gaia's Landing, start production of formets, insert stockplie into queue, then move scout patrol into fungus, make a presend save, and post it here. We can decide where to move the CP according to data we receive from scout patrol. Do you agree?
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Ok Chaos Theory, could you then open the turn, found a base, move scout patrol into fungus, save game, and post savegame here? Then we can decide upon Colony Pod #2?SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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My analysis- if square A shows to be rainy, definitely move CP to the south. We will gain turn advantage for the second base.
If square B shows to be arid, rocky or fungus, I again suggest moving to the south, since this would mean that land north of us is possibly to harsh to waste turns exploring it for suitable locations. I am sure that C will turn out to be fungus, according to texture of the fungus. D may also be fungus covered. Information from scout patrol is neccesary, but I would prefer second base on that rainy ground and third somewhere north. By the time we will have third CP ready, we will have some teritory explored, so decision will be very easy.Last edited by Illuminatus; June 29, 2004, 08:42.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Nice to see a group of you starting as a team I was worried either obs would be playing mostly, or they'd be hold-ups, but it seems you're one of the more organised teamsSmile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Kody's post has just reminded me of something I wanted to ask. Does stockpiling energy give extra EC’s upon completing of: a) military units b) non-military units c) facilities d) all? If we get extra EC’s for a scout patrol build then we should build one and use those EC’s to rush a former in base#2.
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Originally posted by Kody
Are CMNs allow to point out strategic mistakes Drogue?
I see a big one already.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Well, I doubt we will find a MW on turn one anyway, but I think that we are not going to find it in square adjacent to base square (I think this never happens). However, Kody 's remark is now worrying me. Does anyone know on what did he thought.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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I am still for former. What about other members?SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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