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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We'll have some time to explore before having to decide this question. Perhaps we should even delay a CP and build a scout to explore more around Gaia's Landing. If we find a MW before accumulation 10 minerals on the build, we can always switch back to a CP.
Originally posted by Net Warrior
Perhaps we should even delay a CP and build a scout to explore more around Gaia's Landing.
Delay CP? Two words: turn advantage. Additional base is more important than scouting.
SMAC/X FAQ | Chiron Archives The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
Originally posted by Net Warrior
We'll have some time to explore before having to decide this question. Perhaps we should even delay a CP and build a scout to explore more around Gaia's Landing. If we find a MW before accumulation 10 minerals on the build, we can always switch back to a CP.
Now we need to know because we are planning some road building to the site. Former has arrived with 2104. I have yet to open the turn.
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