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2181-2190

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  • Kataphraktoi
    replied
    Originally posted by Hercules
    Also lets claim some more ocean landmarks as discussed a few days ago. For the southern ocean suggestions?

    Sea: Fish and Chips

    whats the benefits of landmarks again? or is it for coolness sake.



    everything proposed looks good. just cruisin' along

    Leave a comment:


  • Mart
    replied
    They are in GL at the moment. They can always quite quickly return if needed.

    Let us see how things develop.
    F-6 and BR-6 may be some priority still.
    We may do formers, when we have clean ability

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  • ForesterSOF
    replied
    Having those F6s on the front line to help deture conflicts with Spartans I feel is more important at the moment concidering recent developments.

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  • Mart
    replied
    I was not succesful with entering rainy tile with crawler near Golex.

    Growth next turn:
    GM - normal
    GP - popboom
    KC - popboom
    RPS - popboom
    SH - popboom

    I finally left missile infantry in RPS
    Attached Files

    Leave a comment:


  • Mart
    replied
    One more thing:

    In regard to increasing our defensive capabilities, I would move our Missile infantry to Enigma machine for possible counterstrike.

    I also try to get 2 F-6 towards Gaians, if we still do plan to cover our Probe Foil for future action.

    Leave a comment:


  • GeoModder
    replied
    Okay, things seem settled then for this year.

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  • Mart
    replied
    GM needs only one drone quelled even if growing next turn. We will establish base on 15, 53 in 2188. So there should be no problems with needed doctor in GeoMatrix.

    Anyway, we may make drop-Militia 1^-1-1, drop, police. Gaians have IntInt already. upgrade costs the same. And we are safe as for that one turn with police unit.

    Upgrade costs 20 EC.
    Then we drop it 2187.
    2188 Gaians upgrade it.
    2189 we get clean ability.

    I will contact Gaians.
    From 2189 we build clean police and clean formers.

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  • Hercules
    replied
    Also lets claim some more ocean landmarks as discussed a few days ago. For the southern ocean suggestions?

    Sea: Fish and Chips

    Leave a comment:


  • Hercules
    replied
    re new base, I think I favour 15,53 because of the sensor and because the base will also allow easier ocean access., plus easier to move the seaformer to for Kelp production.

    re the airbase, by the time we establish a base at 32, 62, the tile 35,59 would be within our territory, I think.

    Leave a comment:


  • Hercules
    replied
    Yes we agreed Drop scout (no AAA).
    If we design the drop scout in the design workshop, it becomes already prototyped. We can then upgrade the police unit in GM to the drop scout and it is ready to fly next turn. GM has a network node but we may need a doctor to quell a drone riots due to new citizen next turn. We will of course then need a new replacement police scout.

    Leave a comment:


  • GeoModder
    replied
    Originally posted by mart7x5
    I covered probe cruiser with Tactical fighter!!! Geo. Still unity gunship using long range fire killed probe cruiser easily. You are right, in this case air cover is worth nothing.
    Against the Hive it should be save, I've never experienced AI-ships firing artillery barrage except for coastal bombardment. We just need to remember this against the other teams.

    Originally posted by mart7x5
    So we have the agreement of sending drop scout to Gaians, or drop AAA scout? We can design it now and start in 2187. Drop in 2188. Long time to clean formers then.
    I think for a simple drop scout (no AAA) there is a concensus. Perhaps we shouldn't ask the Gaians for a clean drop former in return but a clean drop scout? Have to check if this is finished sooner. We could also pay the Gaians the amount of money needed to 'upgrade' a drop scout to a clean drop scout and have the unit returned to us the turn after? It costs money, but the ability is ours the sooner.

    Leave a comment:


  • GeoModder
    replied
    Originally posted by mart7x5
    Try to get Pact from Zakharov
    Can't let him accept one. He does allow for 3 times asking, but that's it.

    Standard response: My research is proceeding smoothly, I do not see... etc...

    Perhaps if we switched to Knowledge as well and in a few turns try again asking?

    Leave a comment:


  • FlameFlash
    replied
    Love it.

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  • Mart
    replied
    Try to get Pact from Zakharov

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  • Mart
    replied
    I covered probe cruiser with Tactical fighter!!! Geo. Still unity gunship using long range fire killed probe cruiser easily. You are right, in this case air cover is worth nothing.

    So we have the agreement of sending drop scout to Gaians, or drop AAA scout? We can design it now and start in 2187. Drop in 2188. Long time to clean formers then.

    Leave a comment:

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