I had to download 3 times before it succeeded. So nobody please thinks there are 'infiltrators' operating here.
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Angels MY 2151-2160
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hehe i will download later at home.looks OK
im sure the players on the other team would decline to use that kind of info if they had access.or,i wouldnt.but everyone seems to be on the level here surely there are enough ways to cheat as it is anyway,without having infiltratorsif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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2158- We have a Morganic visitor - Gator Boat - a probe team in canoes. Near Heaven's Gate. However, we do have a probe team in that base, so there goes Morganities the possibility of your infiltration of our faction now. Unless they attack, but we have the same morale - both teams are hardened. This brings the issue of security. What do you think of funally bulding many security probe teams, 0-1-1 probes? Cost around 2 rows - i will confirm that. We kinda need them, if we want to stay not ifiltrated.
- There was a forest spread near Kahlua Probing - on time, since a new worker can work there.
- Our probe team actions, I guess transport goes north, however i think morganities are there. Probe foil goes to the last fungus tile. Action in around 2159!!!
- Formers, more roads, some farm, a sensor. I propose to relocate two crawlers near Hercules station - just better gain. Also relocate a crawler near Kody cryptor - we get one mineral more.
- Fifth citizen can become Librarioan - 5 (five!!!) lab points gain. I think it is worth it. We build children creshe there, so till we get that facility we really do not need nutrients there anymore. Pop boom will take care of this.
- Overall everything goes ok. In 2 turns we get new Children creshe in EM, rec tanks in RPS.
- We may hurry network node in Snowflake's Heaven for 64 EC. We currently have 106 EC. There are 2 crawlers for 3 EC/turn there just to avoid drone riots. We could use them for minerals better. And more lab points will be welcomed too.
- Illuminatus told that probably in about 2 turns we get IntInt and EcolEngeenering. Thus then we can build some police units and upgrade all scouts to that.
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We can't get a second probe team in Heavens Gate in time as far as I can see it, so it's no use bringing the probe transport south again. Letting them continue has my vote.
But I agree on building a few foot probes now, to protect the most vulnerable bases (coastal ones).
Also, I see that your bringing a crawler one tile west near Herc Station. Why not on the rocky solar tile instead? Could give extra energy...
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the security probes sound good,infiltration is something to avoid
bout time on that transport!!if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by GeoModder
Also, I see that your bringing a crawler one tile west near Herc Station. Why not on the rocky solar tile instead? Could give extra energy...
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On the other hand - would Morganities risk attacking our probe team? I think they may not, but who knows. But it would be like declaring a war.
we can always switch rec tanks there to foot probe still. and hurry it. still time to do it.
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I checked the turn (yeah I know ). I don't understand some of the terraforming. A forest on a rolling rainy tile near SH? Did the forest just grow on it?
And what are the plans on the just roaded flat rainy tiles next to it? Future farms for pop booming?
Why the road to nowhere on top of the mineral mountain? Future base site perhaps?
So in the future response from the Gaians might be a lot slower with Illu leaving. Too bad, he did kept us informed when necessary.
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Originally posted by GeoModder
I checked the turn (yeah I know ). I don't understand some of the terraforming. A forest on a rolling rainy tile near SH? Did the forest just grow on it?And what are the plans on the just roaded flat rainy tiles next to it? Future farms for pop booming?Why the road to nowhere on top of the mineral mountain? Future base site perhaps?
and also, crawlers may be put there, even if outside the base radius, sensor is nearby.Last edited by Mart; January 31, 2005, 14:41.
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Yet another thing, on some tiles, which are rolling forests may be an option to allow to overgrow fungus. If we can get rid of fungus this way, i think having forests in places where farms may be created later is an option. I think of putting forest north from a monolith near Kahlua Probing, just to get rid of those three fungus tiles there. Also north from Snowflakes Heaven - if we can get forests there by spreading over fungus that is better. It is ridge terrain, should be changed into better terrain as fast as possible.
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on all accounts.
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Just signing in. Didn't expect the turn so quick. The Morgan probe ship may also be dual purpose: to probe given the opportunity or to establish contact without the pacifism thing while still in FM.
This counts as contact so have we a problem with a treaty, even though we regard them as the main threat.On the ISDG 2012 team at the heart of CiviLIZation
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establish contact without the pacifism thing while still in FM.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Hercules
This counts as contactso have we a problem with a treaty, even though we regard them as the main threat.
Also, does anyone know, why Illuminatus withdraw from the game? It is definitely not a good turnout of things...
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