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Angels MY 2121-2130

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  • #76
    Wealth will lower morale of all units. That odds 8:7 are valid for wealth SE. I wrote for scout patrol:
    (disciplined) but green +0%
    normally disciplined unit would get +12%
    I believe 8:7 is that worse case. so if the scout arrives to fungal tower before wealth switch odds should be better, I will post them here when I check it.
    Anyway, I had cases when my units with chanses 3:2 lost fight with native life. I would say even 3:2 is risky.
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

    Comment


    • #77
      It's always risky, that's why I want two units on such and endeavour. I guess it's better to wait 'till later ingame to take them out when we have more and better suited units for the job available (empath song).
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #78
        Originally posted by GeoModder
        ... I guess it's better to wait 'till later ingame to take them out when we have more and better suited units for the job available (empath song).
        I support this approach. To loose a unit on an attempt to take out a fungal tower this early in the game might slow our development. We need units now.
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

        Comment


        • #79
          Yeah, you're probably right.
          I'm not conceited, conceit is a fault and I have no faults...

          Civ and WoW are my crack... just one... more... turn...

          Comment


          • #80
            2126 Turn Report

            Ok, lot's of decision's to make again for the next turn.
            • Probe 000 is blocked by a Hive former. No further progress possible ATM and Yang did not hail us. Do we let it wait there or retreat to the fungus?
            • Probe 111 encountered a mindworm while trying to enter his assigned tile. I retreaded due west and luckily it could enter the opposite fungus tile (no other option possible I'm afraid).
            • Probe 101 didn't strangely enough reveal a black spot while entering fungus and pulling back. Next turns better luck on the new proposed route.
            • Hurried the production of Kahlua Probing, Enigma Machine and Snowflake's Haven. 14 energy left. This should enable us to have a netto profit of 28 energy by the time IndAuto is finished so we can change SE settings by then. We'll probably have more with the finished productions and changing populations and so.

            Pressend save, ignore the 'reload' message if it pops up. I've made a clean save for the Morgans before opening it again for the screenie.
            Attached Files
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #81
              Turn 2127 proposals

              'kay, now the heavy work: next turn.

              We got a choice of moving formers or letting them stay where they are and constructing a sensor array.
              My proposal is the following: We let the EM CP move to 21.63, ready to move further east and finally on Maki's proposed 'B' base site later (IIRC). One of the formers of tile 21.63 (white arrow east) moves to 23.63 this turn and constructs a road next turn to let the cp move faster to it's founding ground.
              Perhaps let the EM scout patrol escort the cp. It's not needed in EM anyway with the bases' population reduced to 1 again.
              Probe 111, if he survives this turn pops the pod west of him (the base site). Second movement dependent on the result.
              Finished formers in SH and KP: The red arrow is for the KP former, starting a forest the turn after. The SH former can aid it's basemate in constructing a solar collector.

              I think that's about it for the movement orders. So, what production in those 3 bases for next turn? Scout patrol in EM? The base will grow fairly quickly, being only 5 turns from growing ATM.

              Also, in 4 turns IndAuto is finished. Time to put a finger on the next choice of research...

              One last comment, Spartans and Morgans have reached us in the Power Graph, time to expand again thus.
              Attached Files
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • #82
                A lot of new things, and they are not very lucky for us. Some thoughts for discussion:

                - north-east mindworm boil may move west or south-west- towards existing bases or intended colony pod travel. a scout unit for escorting seems necessary then. unfortunately see next item

                - Enigma machine base will be 1 population in 2127 only, in 2128 it will be again 2 population. drone riots imminent if scout unit will leave?

                - for unity pod popping changing production for network node might be prefered -> mineral supply unity pod

                - hive former may spent next two turns making a road, then it can move to rocky tile for making road-mine. hive military unit might come over to remove our probe team. I think, maybe withdraw?

                - Snowflake's Heaven, next production - colony pod for a new base south?
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                • #83
                  Well, Kodycryptor is the closest base for the podpopping. Thanks for reminding, I was about to forget.
                  So according to your statement (simulator?) a new scout is needed in EM. Cool for me.
                  I'm all for retreating the Probe for now.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • #84
                    Building a colony pod will reduce population in EM by one. Presently there is population 2 so there are 3 nutrient rows. After reducing to population 1 there will be 2 nutrient rows for growth, and at the same time in this turn the second row will fill up with nutrients. Regular growth occurs next turn after all rows of nutrients are filled up. I guess it will be like that. Actually I find it a good way of building colony pods. Nice ones are that when in the turn when colony pod is built just one row of nutrients is missing, thus when colony pod takes one population out the population growth is instantenous - no nutrients go wasted.
                    Mart
                    Map creation contest
                    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                    Comment


                    • #85
                      Like to put here, but I more or less use this idea myself sometimes... when I think of it.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • #86
                        Some thoughts about formers:

                        - one for making a road north-east on a flat tile is a good idea , it could eventually built a road to the new base we are going to set up there.

                        - since the formers are already on this new forest tile, maybe 2 of them could build a sensor? 2 formers would use 2127 and 2128 years, they wold move in 2129. now, when there is mindworm boil somewhere east that might turn out to be needed to spot mindworms quickly.

                        what do you think?
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                        Comment


                        • #87
                          Quite a lack of responses from other members lately. For the sensor on 21.63, I agree wholeheartedly.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #88
                            Geo, 2127 is ready for download in turn tracking, have you got it already?
                            Mart
                            Map creation contest
                            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                            Comment


                            • #89
                              I'm more contemplating, honestly. Everything sounds great. If I have another comment or something to throw in, I'll be sure to, but as of this moment, I can't think of anything, hence my silence.
                              I'm not conceited, conceit is a fault and I have no faults...

                              Civ and WoW are my crack... just one... more... turn...

                              Comment


                              • #90
                                Sorry Mart, must have missed the new incoming with the 'server busy' annoyances.
                                'kay FF, midturn discussion and short future decision coming up.

                                2127 Midturn report
                                • Popped the pod with 111, a nut tile and a free rover came out of it!!!
                                • Used the rover then to pop the pod next to it (another nut tile) and let it move south then. The plan was now to leave the scout in EM (Mart was right, it grows next turn again) to avoid drone riots and use the rover instead as escort for the cp.
                                • Changed productions in EM to a former, perhaps a cp again instead?
                                • Still heard nothing for new production of KP, in 3 turns we can start to produce crawlers. Starting a Project already or another former (6 turns) and rehoming it to EM later?
                                • We have one idle former in KP atm, do we let it start on the yellow circled tile for a farm+solar (1/1/1 now, 2/1/2 after terraforming) or sent it to the white circle (canyon tile) to construct a road for easier access and construct a solar collector there afterwards (2/2/0 now, 2/2/1 after terraforming). In the latter scenario the two formers south of Snowflake's can come to aid sooner when they're finished.
                                • Also, for future basesite, the yellow or the white B? Yellow B is on a nut tile now which gives fast pop growth but is close to Kodycryptor. White B is a normal tile, and won't interfere so much with other base radii.

                                Btw, someone in the mood for contacting Yang again?

                                Have to work this evening, thus no endturn till late morning of the 13th. Time for discussion thus.

                                Edit: O yes, almost forgot, 111 has still one movement left, I propose to sent it back to where it came from. Back east in the fungus...
                                Attached Files
                                Last edited by GeoModder; August 12, 2004, 05:14.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

                                Comment

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