Here are the beelines:
If Mod 0 is unavailable, Ecology can't be selected.
We go IB (can't select mod 0) (mod1 tech)
Then CE (csmod 2) (mod0 tech)
Then IndEcon (csmod 1) (mod0 tech)
Then IndAuto (csmod 0) (mod1 tech)
We can go straight for the PEG:
ProgPsy (csmod 2) (mod0 tech)
AdaptEcon (csmod 1) (mod0 tech)
If we detour to BioGenetics, we won't get a PEG beeline.
It is ~definately~ a gamble.
If we go Biogenetics, we have no shot at the PEG
If we go AdaptEcon, we lose our shot at the HGP
Since BioGen is one tech away, and Morgan's itching to use his crawlers (and his rushed rectanx), I reckon we'll lose that race.
Sooner go for the PEG.
At least that way we screw anyone who's trying to tech along the same beeline!
If Mod 0 is unavailable, Ecology can't be selected.
We go IB (can't select mod 0) (mod1 tech)
Then CE (csmod 2) (mod0 tech)
Then IndEcon (csmod 1) (mod0 tech)
Then IndAuto (csmod 0) (mod1 tech)
We can go straight for the PEG:
ProgPsy (csmod 2) (mod0 tech)
AdaptEcon (csmod 1) (mod0 tech)
If we detour to BioGenetics, we won't get a PEG beeline.
It is ~definately~ a gamble.
If we go Biogenetics, we have no shot at the PEG
If we go AdaptEcon, we lose our shot at the HGP
Since BioGen is one tech away, and Morgan's itching to use his crawlers (and his rushed rectanx), I reckon we'll lose that race.
Sooner go for the PEG.
At least that way we screw anyone who's trying to tech along the same beeline!
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