Announcement

Collapse
No announcement yet.

Game Discussion - Turn 2101 onwards

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hercules: Sorry, I meant 19.65, to the North East along that river tile. Keep mixing up that grid. The direction has priority when I post a grid and a direction.

    Since CentEco won't be for sale this round, I suggest delay the actual choosing of a tech ingame untill we made all our movements and have the max. view of our surroundings.

    If a sea is detected on either side of our starting position, I suggest choosing Doc:Mob (for Doc:Flex next tech), if not, I endorse the IndAuto beeline (choosing IndBase thus).

    As you see, I prefer to keep things flexible...

    The above comment is made under the assumption that we're able to choose our tech in the first turn, not be prompted about it by the game at the opening of the turn.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #17
      Might I ask WTF we'll need Flex for that early?
      Get the homeland down before we start wars overseas.
      We don't even have any SPs yet

      Comment


      • #18
        The reason for Flex is to crank out probe foils up the wazoo and infiltrate the other factions. Something that, IMO, looks a bit less lucrative when we know that we, and presumably the other factions, have not started on water.

        I doubt we'll get Industrial Automation from the other factions in time to make a difference, so why not go for it ourselves? Crawlers will give us a leg up on every other team.
        Adam T. Gieseler

        Comment


        • #19
          I suppose it's time to hold a poll over this route. As I see it there are two preferences among our members, the IndAuto beeline, and the Doc:Flex beeline.

          Also, something that I just realized is that the other teams probably will with us (Angels) in the game try to field their own probe teams (or foot probes) ASAP to avoid infiltration.

          Might be an idea to feed this and sortlike ideas in the main forum in our yet-to-come newspaper in an attempt to alter their plans in case they want to follow an exotic route...
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • #20
            Why get it -at most- fourth when we can tech there ourselves and get it 2nd (after a possible morgan)?

            Well, Drugs should have the turn in soon. We'll play on new information then.

            EDIT:
            I suggest we make them all follow exotic routes and techsteal from all 3 of them.

            Comment


            • #21
              I realize this, Enigma, it's just that the choice lays by the majority (although a bit silent atm).

              Morgans will for sure follow the IndAuto route, Spartans may try AppPhys and NonlMath, but it is unlikely with the many builder type players that faction has. Gaians are a bit of a wildcard since I have no idea what sort of players Darsnan and Hydro are...
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • #22
                Diehard builder / Hybrid.
                I remember Dars losing one of Googlie's challenges because he was too passive.

                Comment


                • #23
                  with The tech choice available we can get Ind Auto, fairly quickly and the n be able to choose Doc: Mob and Doc: Flex. The other teams will be wary of us but will be build formers and crawlers first.
                  Plus it depends on our tech rate speed, which in turn depends on energy special or whatever.

                  I thought the argument had swung back to Ind Auto.
                  On the ISDG 2012 team at the heart of CiviLIZation

                  Comment


                  • #24
                    I thought so too, the poll is quite decisive atm.

                    Hercules, I PM'ed you for the password so I can see the turn.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #25
                      EDIT: Problem with morgan's cash.
                      Might as well redo the entire bloody turn from the start.
                      Last edited by Enigma_Nova; July 1, 2004, 13:23.

                      Comment


                      • #26
                        Hmm, I generally don't build my bases as close together as that. However, it's a viable strategy if doing so will get us turn advantage. I'm somewhat uncertain, given that we'll have an upper limit on bases from B-drones, but we can always make up for that with crawlers.

                        Since founding this turn will get us crawlers quicker, after consideration Enigma's proposal gets my vote.
                        Adam T. Gieseler

                        Comment


                        • #27
                          2 bases ain't an ICS.

                          Well, there's only one way of getting 2 bases up this turn.
                          But which one will be our HQ?
                          I'll look at the slopes of the land and present my arguments.

                          Comment


                          • #28
                            Enigma Which co-ordinates I presume the Cps still have some mps left

                            Scout and probe proposals fine with me.
                            On the ISDG 2012 team at the heart of CiviLIZation

                            Comment


                            • #29
                              Here's my plan: move the Eastern CPod SE along the river, and found it as our HQ.
                              It's nearer to higher land, ergo nearer to base-spammable land and a future energy park.
                              The Western Cpod founds where it stands.

                              Comment


                              • #30
                                No objections from me, carry on ^^

                                edit to add :

                                Judging from our distance to the S pole, we should have water relatively nearby - perhaps the scout can head that general direction while the probe heads N (more liekly direction of Hive/other teams). -After- popping the pods that is

                                edit 2 : or as Enigma just pointed out in chat, we could also follow that river downhill with the probe first. -After- the pods ^^
                                Last edited by Makahlua; June 30, 2004, 22:56.
                                But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                                PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

                                Comment

                                Working...
                                X