Hehehe, I've been fooling around with spreadsheets lately, and recently I thought about trying to make an RPG game out of SMAC on a spreadsheet. Well, 4 days and a couple thousand if/then equations later, the ACDG3 rpg game is finished.
Basically, it's like one of those really old rpg games from the 1980's. You move around on a map, fight enemies that randomly appear, gain experience and gold (in this case, energy credits) and you can buy better weapons and armor, potions to restore health (longevity vaccine and clinical immortality vials), etc. The object of this game is to make a dangerous journey to The Hive and defeat Chairman Yang and his entourage in rpg combat. Along the way you'll fight 10 different kinds of enemies. Here's a screenshot to show:
Basically, it's like one of those really old rpg games from the 1980's. You move around on a map, fight enemies that randomly appear, gain experience and gold (in this case, energy credits) and you can buy better weapons and armor, potions to restore health (longevity vaccine and clinical immortality vials), etc. The object of this game is to make a dangerous journey to The Hive and defeat Chairman Yang and his entourage in rpg combat. Along the way you'll fight 10 different kinds of enemies. Here's a screenshot to show:
) but then I had to figure out a way to tally the experience and ECs after each battle. Then I had to incorporate factional bonuses, the two healing items, and some other stuff into it all. Designing the combat engine alone took 2 days of over 10 hours a day. The other stuff wasn't quite so bad. Building the random enemy generator on the map was tedious but straightforward. But overall, the whole project took about 4 days of work. It started out as a simple "Gee, I wonder if I could do this..." and gradually snowballed in complexity. Anyway, I hope you are able to open it.

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