We've had many threads, some claiming to be unofficial, for discussing questions of cheating, bugs and scenarios. Here is the official thread for discussing what the rules will be. After this discussion, when we seem to have a coherant rule system mapped out, I'll poll for them to be accepted or not.
What rules would you want?
In game rules:
Stockpile energy bug?
Former reactivation bug?
The bug to find bases - Kody's or Impaler's?
Any more that need mentioning?
Out of game rules:
Should who can do diplomacy be an in game or a set decision?
What about unauthorised turn playing or diplomacy?
Should these be down to individual factions?
Turn simulators?
Time limit?
Anything else?
Also, what should be done if a team breaks the rules? Should I be required to inform a faction leader if a member breaks their rules, but not the game rules?
I want people to discussed any and all rules they want, and appropriate punishments for breaking them. Also, how much of how a faction runs (from diplomacy, to democracy, to rogue members playing the turn) should be down to the faction, and how much should be decided now and enforced by me? Personally I favour faction self rule as much as possible, since all the factions have different RPs, and different styles of government and attitudes to things, but that's my opinion.
Edit: Also, what of the pledge? Should we ask everyone to read and take it? Should we come up with our own, based on these rules, and fairplay?
What rules would you want?
In game rules:
Stockpile energy bug?
Former reactivation bug?
The bug to find bases - Kody's or Impaler's?
Any more that need mentioning?
Out of game rules:
Should who can do diplomacy be an in game or a set decision?
What about unauthorised turn playing or diplomacy?
Should these be down to individual factions?
Turn simulators?
Time limit?
Anything else?
Also, what should be done if a team breaks the rules? Should I be required to inform a faction leader if a member breaks their rules, but not the game rules?
I want people to discussed any and all rules they want, and appropriate punishments for breaking them. Also, how much of how a faction runs (from diplomacy, to democracy, to rogue members playing the turn) should be down to the faction, and how much should be decided now and enforced by me? Personally I favour faction self rule as much as possible, since all the factions have different RPs, and different styles of government and attitudes to things, but that's my opinion.
Edit: Also, what of the pledge? Should we ask everyone to read and take it? Should we come up with our own, based on these rules, and fairplay?
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