We'd better not try developing cyber-apes this time, then; as their elgs also double as arms, they'd have twice as many as us, and would hence likely end up running the faction.
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Morgan's Capitalist Empire!
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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I am glad to see that we have Investors flocking to Morgan Industries.
Some furthor elaboration on the ideas me and Googlie and bouncing around here for the organization of Morga-Corp. I see great potential for a "Game within a Game" here much like the ACPS game but with the focus being Economic rather then Political and the resulting competition acting to enhance the Factions standing as a whole.
Each member will have some combination of 4 different types of Assets.
Shares of Morga Corp, the Parent Company (a Holding Company in Essence)
Stakes in Subsidiary Companies (aka Bases)
Energy Credits
Units of all types
Players can trade any of these things at any time with each other for any agreed upon Price by simply anoucing it in the forum. Now to elaborate on each.
Shares of Morga Corp Stock - Everyone will begin with an equal number of these shares but at more successfull managers earn more money they can trade with others to aquire more Stock. Each new player to join Morgan Industries also recives a starting alotment of Stock. The number of Stocks a player has determine how many "votes" they possess in Faction wide desision making such as Social Enginering, Aliances, Energy Alocations ect ect. They are also used to Elect the CEO (the turn player and leader). Each turn we will Ishue new stock and hold an Auction, the auction will last 3 days and all bids must be in Energy Credits, the winning bider or biders will then recive the Stock and the Credits spent will go into a Special Fund used for Building Secret Projects or other uses demed apropriate by the CEO. As the total # of Stocks will incresse over time so too shall the number being isshued each turn. Likly we can use some kind of formula to decide (like a flat 5% or perhaps our Alpha Centauri Score or our GDP+ the game year)
Stakes in Subsidiares - This means ownership of Bases. You can own fractions of a Bases as small as 1%. Who ever controls 51% or more of a Base desides its Production. Each turn the Net energy Credit output of the bases is determined and that total is divided among the bases owners and they are considered that much wealthier. Each turn the Lab output is also calculated and divided amongst the owners and Lab Points are converted into Shares of Morga Corp Stock at some Ratio (not shure yet how we should determine the value of Reserch but we must have a good way to insentivate people to pump out Labs). Anything a Base Produces is Owned in the same Fractional %'s as the base itself is (and if thats a Colony Pod and it founds a new base then that Base is now owned in a similar way). Initialy everyone will own a stake in the First Base but they can sell or trade it for Stakes in Future Bases. Eventualy we would see Consolidation of Bases into Corporations with the Parent Company. Subsidiary Stakes represent the "Capital" of the game.
Energy Credits - The 100 Energy Credits Morgan starts with will be divided amongst the players and a running tally of each persons Wealth will be calculated each turn (to 2 Decimal Places). Thus each Players wealth + the General Fund should always Equal the Factins ACTUAL in game Credit total. Thus each player can spend their Credits on Hurrying Production in Bases they own (for bases that are owned Partialy the person owning a Controling Share spends the Credits). Players may also make independent Loans with other Factions. The CEO though may set a minimum Interest Rate on such loans in essence vetoing some loans. All such loan Profits are private. Loans can also be conducted Internaly but these are totaly unrestricted.
Units - All units Produced by a base are owned by the bases owners untill such time as they are sold, traded or destroyed. We will likly have very little Military being a Build oriented Faction so this will consist mostly of Formers and scouts for a long time. Any Profits generated in scouting are private (potentialy a Huge JackPot) and all risks are Private as well (no one will replace that scout if you get it destroyed by Mind Worms). The CEO can Veto certain movments that he finds are unwarented and in all cases movments near other Factions are to be aproved by the CEO lest their be a military blunder of some sort. Units can also be sold to other Factions but again the CEO can set a minimum price for such transactions and esentialy Veto them.
Thats the Basic outline at this point, by trading these resorces amongst each other the players should maximize the productivity of the whole Factions, an Ideal FreeMarket Economy with minimum regulation from the CEO. As skilled Players grow their Bases and expand they can control more and more bases and assend to CEO ship by acumulating Stock and support from other players. If a player leaves the Game for any reason their assets will be Auctioned off to the highest bider. Think of it much like a Game of Monopoly within the Democracy game.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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I have formed 100 holding companies to each own a stake in this budding Morganic conglomerate. I hope your inventory of women who capitalize themselves is not too low to accomodate. I suppose you can always outsource to the other factions for more pleasure entrepeneurs as needed.
"Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle
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I suspect especially bored Spartan soldiers will be willing to enjoy these 100 holding companies.
As on a more practical note: Impaler, how on earth will you be able to track 'rented' units to other players? It's not like units can be easily tagged, unless you plan to make workshop units for every morgan player (and name them accordingly).
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Home Base, Location and Turns to complete terraforming Task should be sufficient to distinquish Formers from each other (and if all thouse things match then who cares)
By the way
MorgaCorp has Already atracted 10!!! Venture Capitalists. They are...
Chaunk
ZargonX
Googlie
Satyagraha
Vander
Micha
Tassadar
Rubin
Jtsisyoda
Impaler[WrG]
It was noted that Morgan seems to be dominated by former Hive members but infact the break down so far is 30% Hive, 20% Cycon, 20% Fresh Recruitment, 20% God, 10% Drone. Seems a diverse mix to me though I think we could use some Pirate or Univeristy members to round us out along with more Role Players. I will update this List as more investors sign up. Sugjest that Chaunk our door man edit a list onto his first post so that we have the list right at the top for all to revel in.Last edited by Impaler[WrG]; April 16, 2004, 15:36.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Originally posted by Impaler[WrG]
Some furthor elaboration on the ideas me and Googlie and bouncing around here for the organization of Morga-Corp. I see great potential for a "Game within a Game" here much like the ACPS game but with the focus being Economic rather then Political and the resulting competition acting to enhance the Factions standing as a whole.
Each member will have some combination of 4 different types of Assets.
Shares of Morga Corp, the Parent Company (a Holding Company in Essence)
Stakes in Subsidiary Companies (aka Bases)
Energy Credits
Units of all types
Players can trade any of these things at any time with each other for any agreed upon Price by simply anoucing it in the forum. Now to elaborate on each.
Shares of Morga Corp Stock - Everyone will begin with an equal number of these shares but as more successfull managers earn more money they can trade with others to aquire more Stock. Each new player to join Morgan Industries also recives a starting alotment of Stock. The number of Stocks a player has determine how many "votes" they possess in Faction wide desision making such as Social Engineering, Alliances, Energy Allocations etc etc. They are also used to Elect the CEO (the turn player and leader). Each turn we will Issue new stock and hold an Auction, the auction will last 3 days and all bids must be in Energy Credits, the winning bidder or bidders will then receive the Stock and the Credits spent will go into a Special Fund used for Building Secret Projects or other uses deemed appropriate by the CEO.
As the total # of Stocks will increase over time so too shall the number being issued each turn. Likely we can use some kind of formula to decide (like a flat 5% or perhaps our Alpha Centauri Score or our GDP+ the game year)
Stakes in Subsidiares - This means ownership of Bases. You can own fractions of a Bases as small as 1%. Who ever controls 51% or more of a Base desides its Production. Each turn the Net energy Credit output of the bases is determined and that total is divided among the bases owners and they are considered that much wealthier. Each turn the Lab output is also calculated and divided amongst the owners and Lab Points are converted into Shares of Morga Corp Stock at some Ratio (not sure yet how we should determine the value of Research but we must have a good way to incent people to pump out Labs). Anything a Base Produces is Owned in the same Fractional %'s as the base itself is (and if thats a Colony Pod and it founds a new base then that Base is now owned in a similar way). Initialy everyone will own a stake in the First Base but they can sell or trade it for Stakes in Future Bases. Eventualy we would see Consolidation of Bases into Corporations with the Parent Company. Subsidiary Stakes represent the "Capital" of the game.
Energy Credits - The 100 Energy Credits Morgan starts with will be divided amongst the players and a running tally of each persons Wealth will be calculated each turn (to 2 Decimal Places). Thus each Players wealth + the General Fund should always Equal the Factions ACTUAL in game Credit total. Thus each player can spend their Credits on Hurrying Production in Bases they own (for bases that are owned Partially the person owning a Controlling Share spends the Credits). Players may also make independent Loans with other Factions.
The CEO though may set a minimum Interest Rate on such loans in essence vetoing some loans.
All such loan Profits are private. Loans can also be conducted Internally but these are totally unrestricted.
Units - All units Produced by a base are owned by the bases owners untill such time as they are sold, traded or destroyed. We will likly have very little Military being a Build oriented Faction so this will consist mostly of Formers and scouts for a long time. Any Profits generated in scouting are private (potentialy a Huge JackPot) and all risks are Private as well (no one will replace that scout if you get it destroyed by Mind Worms). The CEO can Veto certain movements that he finds are unwarranted and in all cases movements near other Factions are to be approved by the CEO lest there be a military blunder of some sort. Units can also be sold to other Factions but again the CEO can set a minimum price for such transactions and essentially Veto them.
Thats the Basic outline at this point, by trading these resorces amongst each other the players should maximize the productivity of the whole Faction, an Ideal FreeMarket Economy with minimum regulation from the CEO. As skilled Players grow their Bases and expand they can control more and more bases and ascend to CEO ship by accumulating Stock and support from other players. If a player leaves the Game for any reason their assets will be Auctioned off to the highest bidder. Think of it much like a Game of Monopoly within the Democracy game.
Looking forward to it
G.
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Originally posted by Impaler[WrG]
...round us out along with more Role Players. ...
So I plan on trying to get the Morgan News Network (MNN) off the ground.She cheats her lover of his due
but still contrives to keep him tied
by first deciding to refuse
and then refusing to decide
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Originally posted by Vander
So I plan on trying to get the Morgan News Network (MNN) off the ground.
Optical computers, genetic catalogs, nanorepair modules--forget all of that. It's when you see a megaton of steel suspended over your head by a thread the thickness of a human hair that you really find God in technology.
-- Anonymous Metagenics Dockworker,
MorganLink 3DVision Live Interview
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Good Points about the Board of Directors their Gogglie, Would they be an elected Position? Or Perhaps the 5 highest Share Holders are automaticaly made its members? They would then oversee and regulate the actions of the CEO and act in an advisory nature towards other players (who are still free to do with their assests as they wish). This would give us a bit more of the traditional core desision making group to fall back on if need be and it would help keep new players from having no guidance.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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