From buster
Looks like I didn't do a good job on DBTS. I thought that I have destroyed the roads. But I guess I didn't destroy enough roads. (And I think there was a former close that I should have destroyed also.) I think from now on I'm not going to touch any military units. I will leave the war aspect completely to Comrade Rubin.
Turn done. Cycon took back DBTS with a probe including 4-5 of your units and then destroyed it and the road leading from it. We destroyed three units - two of which were drop sam - which they probably used to clear out of some airunits of yours to clear the way for their probe.
This means progress that way down is going to be hard as their nearest bases are well out of drop range and they now have some kind of airforce to hit at units sent that way while they are without cover.
Ama is still 10 turns or so off (need adaptive doctrine first) and to go after Cycon the direct way we either need that or huge amounts of units.
On looking it over I actually suggest to go through Angels territory and then hit Cycon from the south. We should keep a significant presence in Uni land so we keep up the pressure but I suggest you start making a couple of millitary ships down south they do not need armor and dont need high weapons either but should be on cruiser/destroyer chassis for speed (will be needed to take Angel sea bases) and a couple of transports (as we cannot drop into sea bases). I do not have an exact map of the area in case you cannot drop into any angel mainland city you should consider raising land.
If we have to send lots of units that way ferrying them all over will get too cumbersome.
We are now completing a bunch of Aerospace complexes and next turn will go back to choppers. Our main bases are able to output one per turn. We will be sending them down to assist the attack on angels.
On the Cycon for now I think you should just take any target of opportunity & keep an eye out but otherwise there is not much that can be done that will get anywhere quickly. Taking the Angels route will end up quicker and give you a bunch of new bases in the proces.
As a note you are by now most likely infiltrated by Cycon.
This means progress that way down is going to be hard as their nearest bases are well out of drop range and they now have some kind of airforce to hit at units sent that way while they are without cover.
Ama is still 10 turns or so off (need adaptive doctrine first) and to go after Cycon the direct way we either need that or huge amounts of units.
On looking it over I actually suggest to go through Angels territory and then hit Cycon from the south. We should keep a significant presence in Uni land so we keep up the pressure but I suggest you start making a couple of millitary ships down south they do not need armor and dont need high weapons either but should be on cruiser/destroyer chassis for speed (will be needed to take Angel sea bases) and a couple of transports (as we cannot drop into sea bases). I do not have an exact map of the area in case you cannot drop into any angel mainland city you should consider raising land.
If we have to send lots of units that way ferrying them all over will get too cumbersome.
We are now completing a bunch of Aerospace complexes and next turn will go back to choppers. Our main bases are able to output one per turn. We will be sending them down to assist the attack on angels.
On the Cycon for now I think you should just take any target of opportunity & keep an eye out but otherwise there is not much that can be done that will get anywhere quickly. Taking the Angels route will end up quicker and give you a bunch of new bases in the proces.
As a note you are by now most likely infiltrated by Cycon.
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