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  • Hostilities Imminent



    Comrades

    We go to War.

    Above is the Turn as I see it now.

    The Peace CP CyCon captured has moved inland. We Must Destroy it before it can establish base. We cannot wait a turn.

    I have set up the production planning for our bases with a heavy emphasis on airpower. I have not made any rushes or moved any formers around yet.

    Please review my production planning.

    I will set forth my plan of battle and production rushing in the next few posts.

    Mead

  • #2
    Battle Plan

    This will detail the battle plan for Eastern Theater of Operations.

    As you can see in the save I have moved our ships west to better protect them and to provide a screen for Peace.

    We have three problems in the East.

    1. Deal with the Data Angle Invasion
    2. Kill the CyCon Colony Pod before it makes a base.
    3. Empty Conshelf57 for Peace

    We deal with the invasion as follows.
    1. Needlejet that is next to CyCon CP returns to New Moscow. It Kills Data Angle 4~1,1 infantry adjacent to New Moscow

    2. We Launch (40% damaged) Apache out of Kommunzia City. It Kills Data Angel Impact Rover, and then (if healthy enough, which it should be still) Kills Data Angle transport, then it lands in New Moscow.

    3. We Launch Skyhawk out of Rokossovkygrad. It Kills CyCon CP.
    4. We Launch Apache out of Googligrad. It attacks and empties Conshelf57. It must land on the water. Hopefully it lives.



    Mead

    Comment


    • #3
      Agreed on the necessity of starting the war now.

      We should contact Foreman Buster to advise him of our situation and what we are planning to do... see if he has anything specific that he would like to let us know before we make the attack (or coordinate on any change of plans).
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

      Comment


      • #4
        Battle Plan Western Theater

        This is the plan to take and hold Longreach.

        Knowns:
        Buster Has already scouted out some of the Fungus for us.

        Longreach is garrison with: 1-2t-1 and 0-1-1 probe.

        There is an Uni Infantry Unit SE of Longreach and a Uni Transport off its nearby coast.

        Uni has one interceptor supported by Caboolture but either in the air or at a CyCon base.

        There are no aircraft in any of the Uni's bases.

        Gardens Point will have a needlejet read next turn.

        My suggestion:

        Launch Skyhawk out of Freedman's Park, recon area north of Longreach, kill any probes found, ensure turn ends on 86,30 to seal off Uni access to Longreach using either road or river (risk they may use their inteceptor on a suicide mission to clear way fro probes.

        Lauch one chopper out of Freedman's Park it recons the southern (if Buster did not already for us, I'll check) fungus, kills the SE Uni infantry and empties the garrison of Longreach.

        Launch second chopper out of Freedman's Park recon fungus northwest of Longreach, Killls any units within.

        Drop both 1~3-1 Infantry into Longreach.

        Land choppers in Longreach.

        Land Choppers from Anvil of Man in Longreach.

        Move up the other units that cannot make it to Longreach to Freedman's Park for the second wave.

        I will post this in the Drone Embassy for Buster's review and comment.


        Mead

        Comment


        • #5
          btw... there are CLEAR signs in both the forum and in chat channels that the CyCon are engaging in a minor disinformation campaign attempting to convince us of their wish for peace while moving that Colony Pod into position.

          My firm belief is that if we do not kill that colony pod this turn, they are planning to use it, almost immediately, for an attack. The sheer amount of CyCon posting about how much they want peace and want to avoid a war is a pretty clear signal in my book.

          Call me paranoid, but I think I know a poorly orchestrated disinformation campaign when I see one. These guys are hoping to get the jump on us.

          So yes, kill the colony pod.
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

          Comment


          • #6
            Buster's reply to Mead at the Embassy:

            If you are talking about starting the actual attack now - yes I believe the plan will work.

            However - I believe cycon may opt to destroy a large part of the uni territory in order to buy time. (Scorched earth tactics).
            Waiting till next turn means we can empty 8 cities (townsville, cape york, daintree, kelvin grove, gold coast, carseldine, sunshine coast and longreach) effectively preventing them from destroying these.

            We will be taking some of these (probably at least three or four can be taken safely) and so be in reach of the remaining.

            Going now can probably probably be done safely - though some of the choppers you will leave hanging around may be taken out by ground units. That is a lot we can easily manage though and not itself a problem.

            Shortly - yes it is probably safe but will likely give you a few extra casualties.

            My main concern is not so much the safety of the attack but the fact they may opt to destroy the bases they believe to be exposed and then go to Gas warfare - which could make it hard to hold Longreach (one hot by a gasplane will wipe the base).

            On waiting and hitting the next row of bases simultaneously we are effectively robbing them of the chance to selfdestroy (as they cannot destroy empty bases - it requires a millitary unit inside). Danger is of course they spot our units and selfdestroy the closest bases before we even get the chance to take one of them (in which case we will need to drop in a cp to get in range).

            Now if they spot our (drones) advance party - I will claim they are heading towards pirates to assist them. They may well believe that. However if they spot your units they cannot be explained away.

            I believe however chances of being spotted are very small. I don't see any reason the plane should be coming that way from Gardens Point and that is the only chance of exposure I can imagine.

            I will leave the decision to you. You could go now as outlined. The danger is not much that it will it will fail (I am quite sure you would be able to take and hold the base) I am more concerned about their destroying own bases.

            Of course that in effect means they have lost the game (which in fact they had already when they got into their fight with Pirates even if they may not realize it) but it could delay the end quite a bit as we will need to build our way to Cycon territory rather than being able to use Uni bases to get there and once Cycon is without trading partners there is no reason for them not to gas-equip all their units - making defending newly built bases near their homeground complicated.

            It all comes down to the chance of being spotted. If we are spotted it would better we had at least taken one base. If we are not we are better off waiting.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

            Comment


            • #7
              I'm still inclined to agree with buster's plan. If we are spotted, I don't think the will self destroy their bases. They'll likely change production to military and try to fight us. I believe the CCs will only self destroy the bases if they realize both of us are going for them. However the chance of them spotting both of us should be slim.

              I believe this couse of action is also Comrade Rubin's command.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #8
                Please note this post.

                There may be some concerns. Also, please explain to me where we are discussing orders for M.Y. 2159 and why it seems that some orders have already been dispatched!?!

                Comment


                • #9
                  Yes that post is exactly what I meant by your command. I think Mead has not played the turn yet. Not sure what you meant by orders been dispatched?
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #10
                    I suggest we use ONE thread for discussions on each aspect (CMC, CPC, etc), for each turn, other than discuss them in multiple threads. The final orders then can be put on the topped threads (CMC, CPC, etc.)?
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #11
                      Comrade HongHu, considering the intertwined complexity of our planning in different areas I suggest we do not split the immediate required planning into multiple fora.

                      Originally posted by Mead
                      [...] As you can see in the save I have moved our ships west to better protect them and to provide a screen for Peace. [...]
                      The above quote suggests that some orders have already been dispatched regarding M.Y. 2159. I hope this is not the case, though. That is to say, I hope I've misunderstood Comrade Mead's statement.

                      Comment


                      • #12
                        Oh, sorry I didn't notice that. Has a save been posted by comrade Mead?

                        And I agree no multiple threads should be opened. That's my original intention too. I was trying to suggest we shouldn't have multiple threads for the immediate turn planning and discussion for this would cause confusion.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • #13
                          Question for conshelf57 for I don't have access to the game right now. Is it your concern that Roze will produce another garrison just before PEACE take the base? We already have a probe ready but it will take at least two turns for it to be transported to conshelf57. We are also making a probe foil. A foil of ours is currently surrounded by some pods. If it is lucky we may actually get the probe foil completed but this is not very likely. In other words there will be some problem if we wait for a probe before we take conshlf57. Could we simply attack and if Roze changes production we attack the next turn again. I don't think Roze will be able to produce another garrison in the following turn? This way it may actually be quicker. I do not believe the only PEACE base can survive very long. Also I suggest we don't use up all of our ecs. We need to give some to the PEACE if they have a need to hurry a scout.
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #14
                            Can someone post a screenshot of the main front and the east front please?

                            I don't have SMAC installed at the moment.

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

                            Comment


                            • #15
                              Originally posted by HongHu
                              Oh, sorry I didn't notice that. Has a save been posted by comrade Mead?

                              And I agree no multiple threads should be opened. That's my original intention too. I was trying to suggest we shouldn't have multiple threads for the immediate turn planning and discussion for this would cause confusion.

                              Yes, a save has been posted.

                              I did move the ships west, because we were going to do that anyway.

                              I also moved our southeastern needlejet closer to New Moscow because it was going to land there anyway. I stopped it once I found the CP.

                              I will post the new save after I review all the comments and incorprate them.


                              Mead

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