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Turn 2158

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  • Turn 2158

    I just downlaoded 2158 and I am starting to look around.

    Please everyone else do so as well.

    I took a break from my review to post here that the Hive is being invaded by the Data Angeles.

    They have landed a Battle Ogre near Rokossovkygrad and have a unity rover on a transport off the coast.

    I am now going back to look over the turn some more.

    Mead

  • #2
    Looks like we'll have to worry about her earlier than I thought. Transport should be easy to take care. What about the Battle Ogre?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

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    • #3
      Originally posted by HongHu
      Looks like we'll have to worry about her earlier than I thought. Transport should be easy to take care. What about the Battle Ogre?
      As you know, I am trying to do a parallel turn on this one so I am checking out how I would handle things.

      Suggestion:

      Do not use the F-15 needlejet to attack. Save it for Recon down south.

      Use one of the nearby Choppers (I think Dacopolis just built one).

      Hit the transport first.

      You are almost certain to win. Probably without damage. After that battle your chopper will probably get a morale upgrade to disciplined.

      Then use it to hit the disciplined Ogre. The Ogre is in rolling terrain and you should have 2:1 odds in favor of winning. Once you win your chopper will likely get an upgrade to hardened.

      Then land your chopper in one of the nearby cities.


      Mead

      PS
      There is a lot more I am thinking about this turn, such as moving up the Data Angle invasion, and perhaps killing that CyCon probeship. I'll talk about them in the next few posts.

      Comment


      • #4
        as i posted - we can build at least 6-7 infantery units of any type in 1-2 turns. this is the time!!
        done make robbers, they're costy and we need (and can make) units for both fronts!
        "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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        • #5
          I'm going to my reserv duty right now so i won't be able to help much in the comeing 10 days. ill probably enter forum once every 2-3 days, but I'm not sure.

          good luck

          and again - WE HAVE @ FRONTS NAW - BUILD SIMPLE INFANTERY SO YOU CAN HAVE MANY UNITS!!!!!

          (misle-drop for attack and centinels or misile infantery for defence)
          "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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          • #6
            Ok I'm now hesitating about killing the CC probe. It will break our treaty. If we could wait one more turn I think that would be better.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

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            • #7
              However if we don't kill it they will discover the peace transport and colony pod. Does this matter at all?
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #8
                Yeah - I'm thinking we shoud hold off on hurting that probe until we're actually at war. We'll have to see how they react to our council motion.

                Really, we've no reason not the trust them. We're being the untrusty ones.
                Join a Democracy Game today!
                | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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                • #9
                  So we let them be aware of the new peace base? Then they will be awared that we are going to protect the peace. But I guess this is ok. Any more opinions?
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

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                  • #10
                    Ok I've almost finished the turn. There are still a couple units need to be moved, and I'm pretty sure the base production may need adjustment. Please take a look and let me know what your opinion is especially about base productions.

                    Turn 2158 unfinished
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #11
                      Base productin needs to be changed:
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • #12
                        Base productin needs to be changed:
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • #13
                          Basically, we are building another two penetrators, two drop probes and two drop garrisons. Then I'm building a transport, and a couple garrisons and probes for the peace new base. The other bases I didn't know what to build, so just put in some tree farms, rec tanks and nodes. I need suggestions for those. Thanks!
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #14
                            More units. Less Facs.

                            And kill that probe.

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

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                            • #15
                              MOVE THAT F-15

                              Hong Hu

                              I looked at the unfinished turn you posted.

                              Very fortunately for us, you have not yet moved that F-15 yet.

                              Let's move it to keep our cruiser from being bought and to start the war yet.

                              Move the Needlejet and have it end its turn on top of the Cruiser (it is 12 spaces from Rokossvygrad, it can make it).

                              Next turn have the needlejet land in the new Peace base, if made there, or return to New Moscow.

                              Change the Tree farm in Rokossvygrad to a Skyhawk and rush it so it is available for use next turn. With two needlejets we can keep up on constant presence.


                              Mead

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