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  • Turn 2156

    I've done the turn. I'm starting a new thread so that the thread Mead started can be seperated out for the parallel turn.

    Military
    I'm producing 3 drop 1-3-1, 1 drop 1-1-2, and 3 drop defense prob. Roko is prototype the chopper (fit to let the former head of CMC do it isn't it). I cashed in a crawler so that it will be done the next turn. In addition I've been building 4 more choppers and 1 noodles I think. Right now it says that it needs 3 turns to be done but after the prototype they will be done in turn 2158. There will be a few bases such as Roko and Kody free to build more choppers next turn. The eastern cities are building 1-3-1 garrisons and they all have a defense probe there I believe. New Maxico after the 1-3-1 garrison I'd like to build a probe foil so that we can try get infiltration from CCs (since we ended our pact this is going to be necessary). Franky and Kody are building a new 1-1-1 scout for police purpose.

    Rush production
    I have not rushed a lot this turn. Only rushed in the bases that are going to finish the next turn anyway to ensure the 10 min carry over. This way the next production will be faster.

    Dip front
    Did not accept uni pact, ended CC pact. Did not accepted PEACE offer since we don't want all the techs they are offering.

    Teraforming
    I'm building about 6 boreholes, 3 of them will be done in 3 or 4 turns others may take longer. Other formers are still working on condensors, mines and forest.

    I will post the save before end turn and screen shots for base production in the next posts.

    [edit] I can't count.
    Last edited by Snowflake; February 9, 2004, 01:38.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

  • #2
    The save before end turn:

    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

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    • #3
      Base production:



      [Edit] This screenshot was taken before I cashed in the crawler so it still says 2 turn to finish the prototype.
      Last edited by Snowflake; February 8, 2004, 17:54.
      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

      Grapefruit Garden

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      • #4
        More:

        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

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        • #5
          Our research rate has suffered from the military production. It lowered from 3 turn to 5 turn. However I expect it will pick up again around 2160 when we do not have to build so many militaries and when we finally have some boreholes around.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

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          • #6
            Oh and I'm sending the PEACE 50 ecs.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

            Comment


            • #7
              As you can tell from my posts in the other thread I am suggesting a little more aggressive play.

              I can see the screenshots, but cannot download your save.

              Things I like about your turn.

              I like the boreholes, can't complain about them.

              I like the 1-3-1 units that will be used for invasion. They combined with aerospac centers and other bonuses should make them more survivable and any AOE air attack more expensive.

              Not accepting Uni Pact and ending CyCon pact was good.

              Not accepting Peace pact this turn was good, I think they will last at least one more turn.


              Things I don't like.

              I would prefer spending less on a static defense and more on an active offense.


              Your turn has given us, and AOE, more time to build up the militaries. Let's use the next turn to enhance our manufacture of military and launch a strong invasion the following year. I feel time is definitely on the side of the AOE. The sooner we take the Uni bases (industry and tech rate) away from AOE the better.


              Mead

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              • #8
                here's my sugestion:

                first of all my filosofy is to build light units and as much as i can.
                spending for this all my resources (eather energy our citys), so i can "wash" the enemy with a large number of units.
                if you are patient enough enemy will eventualy sucumb to supirior production rate. spetialy if his is lower and he keeps on building strong defensive units.thus tryed to use as much production power as i could for military units.
                some citys are useless becouse of drones and they are building crawlers, do with them whatever you want.
                i rushed too prototypes so we can finish all in max. 3 turns.
                it left us without money but it will be a big rush to all prduction.
                at this speed will be quickly making a grate army.
                i also didnt use defenders, as i said, better build lot of light units.
                "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                Comment


                • #9
                  [IMG]C:\Documents and Settings\martin_\My Documents\hive\Image1.jpg[/IMG]



                  [IMG]C:\Documents and Settings\martin_\My Documents\hive\Image2.jpg[/IMG]
                  "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                  Comment


                  • #10
                    Piccies don't work

                    Like t_ras and mead said, I'd like to see more 6-1-2 and 6-1-1 units than 1-3-1. Attack is king in SMAC. Having said that, why are we building mineral expensive units fresh and not upgrading the cheaper shell units? We save loads by building a 2-1-8 and upgrading to a 6-1-8, as opposed to rushing the 6-1-8.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

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                    • #11
                      Originally posted by Jamski
                      Piccies don't work

                      Like t_ras and mead said, I'd like to see more 6-1-2 and 6-1-1 units than 1-3-1. Attack is king in SMAC. Having said that, why are we building mineral expensive units fresh and not upgrading the cheaper shell units? We save loads by building a 2-1-8 and upgrading to a 6-1-8, as opposed to rushing the 6-1-8.

                      -Jam
                      Well, let's have a discussion now before we do the next turn as to how we want to proceed.

                      This will mean that everyone who wants a say in how the turn will be played will have to be attentive and get their input in while there is still time to decide how to proceed.

                      I suggest that next turn, before the turnplayer acts, we all, all who want input, look at the turn and then propose how to proceed.

                      I looked at the turn very early on and offered my opinions to the turnplayer.

                      If we want to make a group decision then let's start the discussion now.

                      I advocate a more aggressive approach.
                      Jamski, you and t_ras do to. I have not heard from anyone else yet.

                      You all have seen what I intend to do militarily. I was pretty specific. The turnplayer was under no obliigation to do what I suggested. I think she incorporated some of it. She did what she, as turnplayer, felt was best. She played a good turn.

                      I will refine my suggestions for our next turn. We all can then consider my suggestions and analysis, as well as everyone else's suggestions and analysis and jointly decide on a course of action that they turnplayer will do.


                      Please note that this will require a fast response time, as well as a fair amount of work on each players part.




                      Mead


                      PS

                      What is a 6-1-8? Can we make them now?

                      Comment


                      • #12
                        Thanks guys for all the good feedbacks. I'll see if I could do some changes tonight.

                        One note, about upgrade. I didn't get the feedback I needed (the cost of upgrade) so didn't want to risk doing it without the right info.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

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                        • #13
                          Ok I don't think we can do any sooner than 2159. The prototype has to complete 2157. If we don't want to do multiple prototypes that means other choppers can only be available 2158. Add travel time it will be 2159. What did I do wrong? If somebody can give me an answer then I'll try to improve it tonight. I won't be able to access the turn tomorrow so somebody else has to press the end turn and post it. I would prefer this than I post it tonight. Comrade Mead, would you be able to do it?
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

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                          • #14
                            Other things to do tomorrow morning: PM PEACE and CCs. I will try make a draft tomorrow and post before the embassadors sending them out. If somebody has time earlier than I do, please feel free to do the drafts for discussion. Thanks!
                            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                            Grapefruit Garden

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                            • #15
                              Plan for next turn if I don't change anything tonight:

                              The five best bases among Kody, Roko, Oct, Mead, New mexico, Jamski, Dacole and Franky will build 6-1-12 choppers and be rushed so that they can come out 2158. The other three will build 1 drop rover and perhaps crawlers or something else. If I get the info about upgrade cost then maybe they will be building 1-1-12 choppers and in 2158 do workshop upgrade before sending them to the attacking position.

                              Enigma is building a rec tank. Not sure if this is the best choice. Any suggestion?
                              Last edited by Snowflake; February 9, 2004, 01:39.
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

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