Announcement

Collapse
No announcement yet.

PEACE Communication

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Oh, the drama!

    This is indeed turning out to be a very good ACDG.
    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
    *****Citizen of the Hive****
    "...but what sane person would move from Hawaii to Indiana?" -Dis

    Comment


    • #62
      Yeah, now the story starts getting interesting...
      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
      Let me eat your yummy brain!
      "be like Micha!" - Cyclotron

      Comment


      • #63
        From Makahlua
        PEACE escape route
        Just wanted you to know where to spot us; we'll be skirting the DJ coastline, and hanging a turn around Conshelf 57 (or is that 59?) in about 4 turns. Our course may wiggle around a bit to throw off pursuit; we have a light escort with the colony transport, and the rest of the fleet is playing 'Bait' with the Borg cruisers

        Anyway, we should be seeing you folks shortly; btw where are we supposed to park?
        I would really appreciate some suggestions.
        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

        Comment


        • #64
          I was hoping they would be in range of our needlejet soon so CC won't be able to attack it.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #65
            Originally posted by HongHu
            From Makahlua


            I would really appreciate some suggestions.
            I was initially thinking someplace up north near Jamski's Redemption, so we could better protect them.

            Now I am thinking, let them place the CP at the first place they can reach (if they can place it at all before their last city falls).

            If I understand correctly, once their last base falls they lose that CP as well as the rest of their units.

            Mead

            Comment


            • #66
              Really? I thought in SP games sometimes when you conqure the last base of an AI it will tell you that they have fled in a colony pod.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #67
                Originally posted by HongHu
                Really? I thought in SP games sometimes when you conqure the last base of an AI it will tell you that they have fled in a colony pod.
                That depends on whether you allowed defeated factions to restart or played "total annihilation". If you chose the former, the faction will get a CP somewhere else on planet to start all over again, while with the latter option all units are destroyed when the last base falls. This is because of "support". A CP needs support by a base. Though I don´t know whether you could evade this problem by building clean CPs or by getting "independent" units...

                (Is it possible to get an independent CP?)
                Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                Let me eat your yummy brain!
                "be like Micha!" - Cyclotron

                Comment


                • #68
                  Comrade Micha is correct. If you defeat a faction early in the game and are not playing the 'do not restart eliminated factions' they will flee in a "colony pod" and restart somewhere else.

                  But in this case, if they have a colony pod out and their last standing base falls to the CPU, then they will be eliminated. As far as my knowledge, you can't get an independent CP. The base that made it will have it listed as a unit until the new base is established.

                  They, PEACE, should try not waste time establishing their base, because if that last base falls, then its game over for them. I think we should find out where the Drones think it would be best for them to establish the PEACE bastion. I would hate for us to be the only one's that have to protect them....
                  Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                  Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                  *****Citizen of the Hive****
                  "...but what sane person would move from Hawaii to Indiana?" -Dis

                  Comment


                  • #69
                    Well, the technicalities in PBEMs dictate that PEACE has to self-destruct their last base, after evidence is presented that the CyCon can destroy it that turn. Colony pods in transit, or units away from the base are simultaneously eliminated.

                    Otherwise, if the CC do destroy the base, then the year flips over to the start of the next, and the Drones would lose their turn.

                    Agreed-upon procedure is for the self destruct, which must be requested by the CyCon - if PEACE try stalling, then either Tass or I take a midturn save from the Borgs and confirm that PEACE would be destroyed, then rule it so.

                    G.

                    Comment


                    • #70
                      Thanks GooglieGod.

                      So, if the CC/CPU/whatevers takes PEACE's last base, but does not request the self-destruct, is it still ok for PEACE to establish their last base?

                      Jeez, things are getting really complex now.
                      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                      *****Citizen of the Hive****
                      "...but what sane person would move from Hawaii to Indiana?" -Dis

                      Comment


                      • #71
                        My PM to Makahlua:


                        Hi Makahlua,

                        I have just looked at the turn. Your strategy sounds fine to the Hive. The only thing we may worry is that you need to make sure you are able to set up your new base before your other bases fall to the CCs.

                        Here's a post by Googliegod in Hive's forum.

                        Well, the technicalities in PBEMs dictate that PEACE has to self-destruct their last base, after evidence is presented that the CyCon can destroy it that turn. Colony pods in transit, or units away from the base are simultaneously eliminated.

                        Otherwise, if the CC do destroy the base, then the year flips over to the start of the next, and the Drones would lose their turn.

                        Agreed-upon procedure is for the self destruct, which must be requested by the CyCon - if PEACE try stalling, then either Tass or I take a midturn save from the Borgs and confirm that PEACE would be destroyed, then rule it so.

                        G.
                        What that means to me is that you need to really think how many turns you are sure your other bases would be able to last and make sure your colony pod reach a peaceful water before that. From your current direction of the colony pod it looks to me the area south of the Hive land would be a good place for you, however if you cannot reach there, please simply choose the best place under the situation.

                        I have managed to save about 50 ecs in this turn. Would that be helpful to you at all? Please let me know. I plan to post the turn 20 hours from now.

                        Hong

                        Just wanted you to know where to spot us; we'll be skirting the DJ coastline, and hanging a turn around Conshelf 57 (or is that 59?) in about 4 turns. Our course may wiggle around a bit to throw off pursuit; we have a light escort with the colony transport, and the rest of the fleet is playing 'Bait' with the Borg cruisers

                        Anyway, we should be seeing you folks shortly; btw where are we supposed to park?
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • #72
                          When I looked at Peace's F4 screen I noticed that Peace has two Colony Pods.

                          This may mean that they can establish a temporary base with one of the CPs, just before its last city falls, while the other continues to seek safety from us.

                          The temporary base only has to remain free until the other CP makes it to us and establishes a base.


                          Mead
                          Last edited by Mead; February 21, 2004, 19:05.

                          Comment


                          • #73
                            Any thought on building a SCP, building a sea city, then giving to them?
                            She cheats her lover of his due
                            but still contrives to keep him tied
                            by first deciding to refuse
                            and then refusing to decide

                            Comment


                            • #74
                              Originally posted by Vander
                              Any thought on building a SCP, building a sea city, then giving to them?
                              You cannot cede bases to another faction in PBEMs. To do so, you´d have to revoke the pact, declare war, let them conquer the base, declare peace and sign a new pact. The problem is that it consumes several turns and we´d lose money when they conquer our base.

                              Wasn´t their even a BDrone-change when you´re losing bases during war? Or was it only in Civ3?
                              Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                              Let me eat your yummy brain!
                              "be like Micha!" - Cyclotron

                              Comment


                              • #75
                                PM from Makahlua:

                                Re: PEACE escape route
                                Well, insofar as I know, they (CyCon) probably think the 'escape pod' is the one we have up on Yardarm Isle by a base they almost have control of. I think they only have one cruiser 'sport, and I can still see the invasion force on a different isle a good few turns by cruiser to the south.

                                A map for you:



                                Red stars are the 2 Cycon forces I can see - a lone cruiser in the north picking off the newer lightest defended bases; and the marine invasion fleet in the south. I've projected move ranges and turns, but that assumes for the southern fleet they won't stop to heal or will suffer light losses. We should have an Imapct defender finished prototyping by the time the invasion force arrives @ Pamplona, but I'm not counting my mindworms before they hatch ^^ That northern cruiser force may just sail in and park -or- they might head south to join the assault on Atlantis (furthest east colony); as I can't predict that, I made no projections.

                                White stars are the colony convoy headed for the hive
                                and we are going to use that pod for an inland base; we also have 2 unity rovers with the northern CP that I may be able to upgrade shortly So, er yes, we -could- use the credits - any unit we can rush to delay them is another turn of time that allows us to get to the Hive! Let me know if you have any harbors we could sail into on the sou'east side there so we can unload our colonists easier, if you would be so kind (Screenshot perhaps?)
                                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                                Grapefruit Garden

                                Comment

                                Working...
                                X